Forum Discussion
5 years ago
"kello_511;c-2069415" wrote:"TheRHOMBUS;c-2069404" wrote:"Daishi;d-225003" wrote:
Now let's say you average 1 out of 4 of your top 10 finishes gets a fully crafted G12+ piece. The other 3 each net a half piece. So per month you get 2 full pieces and 6 pieces worth of salvage. Compared to a below top 20 win that nets maybe one or 2 full pieces worth of salvage in a month.
So 8 pieces of G12+ vs 2. Plus all the other rewards.
Now to use GET to buy a G12+ piece costs roughly 9600 GET. So the difference in rewards in a month between top 10 and below 20 is roughly equivalent to around 50k GET.
I don’t agree with any of that made up math.
Some simpler math would be:
For a lot of players, joining weaker guilds to ensure top 10 sith rewards > lost rewards in other areas
And the point was that this is counter to the devs stated intentions of encouraging guilds to be made up of similar GP players.
Thanks! That was basically my TLDR that I was too tired to post last night.
There are really only 3 fixes, 2 of which will be unpalatable to players, or 1 that will not please devs.
1) Make raid rewards standardized for the whole guild similar to TW or TB.
2) Increase the difference in TW/TB rewards between high and low performers (or win vs loss in TW)
3) Extend HSTR rewards to larger pools. Make top 10 rewards extend to top 20, and top 20 rewards extend 21-50.
I do hope the devs at very least learn in the future to make any new raids with a more standardized reward structure
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,919 PostsLatest Activity: 2 minutes agoRelated Posts
Recent Discussions
- 2 minutes ago
- 6 minutes ago
- 7 minutes ago
- 15 minutes ago