Forum Discussion

Grand_Darksage's avatar
6 years ago

Guild officers allowed to remove TW Teams

Any possibility of a feature that allows Officers to remove teams that have been placed into Territorial War? This would help undo mistakes made by team members and allow better co-ordination during the deployment phase.
  • "CCyrilS;c-1974789" wrote:
    "Waqui;c-1974702" wrote:
    "nullmatrix;c-1974663" wrote:
    How about add the ability for the player that placed the team to be able remove them during the setup phase.


    That idea had support in many previous threads on the subject.


    Yeah, it's such an obvious improvement it's a wonder it's not at the top of the to-do list...


    It's on the list, but the difficulty in doing so pushes down the priority. It was not coded in a way to allow this, so it needs to be "redone", which is never what a programmer "wants to do".

    That being said it is brought up a lot, and hopefully we can see it get worked on at some point, it would be a huge QOL adjustment.
  • "Kyno;c-1827780" wrote:
    "ChristophIV;c-1827731" wrote:
    They won't let officers interfere with how an individual chooses to play.

    A better option is to let the guild member edit/move their own teams.


    This.

    They could add a flag system too, so officers can flag a team and the player would get a notification or in-game mail about it, much like the current zone notifications.


    While I would love this feature, I would be more concerned about the potential bugs it could introduce.
    Imagine an officer flagging your team as not suitable, so you remove and go to put a new team in, however a bug prevents you doing so as the system thinks the zone is full. Attack phase starts and you dont have a full zone. An extreme example but again I would prefer better communication with players over someone putting the wrong team in and then asking to change it.