Forum Discussion

floleitl's avatar
floleitl
Seasoned Newcomer
2 months ago

Cg stops this badly programmed and completely stupid raid.

Everything about this raid is exclusively rng and makes absolutely no sense. The teams are pure disaster and have nothing to do with the game and the movies, so do your job and improve this madness.

  • Lunalae's avatar
    Lunalae
    Seasoned Rookie

    The raid is really bad - the crazy protection/health regeneration. The B1 who takes a lot of turns and you have to watch it... The "raid heros" like Darth Maul who can't kill a single B1 with one hit (basic) - lol - it's crazy... And at the same time it's sad that CG ignore the community. Ofc we can wait till we get the next raid but then a lot players left the game because of this shi-tty raid. It's stupid that we didn't get any improvement....

    • Kamelr3d's avatar
      Kamelr3d
      Seasoned Novice

      I like how people are under the impression that the next raid will be better than Naboo. Looking back at previous raids the historic trend is that it's only going to get worse.

      • Tenebrae-3626's avatar
        Tenebrae-3626
        Rising Veteran

        What you said about history unfortunately seems to be the case. I think the ideas behind each raid are great, e.g., the Krayt dragon swallowing your character and your needing to use everything at your disposal to save them before it's too late. It's the execution that leaves much to be desired.

        The Endor raid had entirely new mechanics, which made it sound exciting, but only on paper. As it turned out, the mechanics/stats made little to no sense, there was little to no benefit from creativity (e.g., having Rebels and ITs in the same team), there was a lot of RNG because of the mechanics (e.g., one attempt would end at less than 30% of the max score on manual because the enemy is always ganging up on those with little survivability, while another attempt with the same team would end at 75% because of decent RNG).

        The Naboo raid. The idea of fighting wave after wave of droids, with each one being larger than the last, similarly appeared good in theory. The reality? Ridiculous amounts of healing, you could have all the droids in the red, yet the moment they start attacking they're back to full health and protection. Underwhelming bonuses. I'm not expecting Maul to one-shot enemies right off the bat, but compared to what we had in the Krayt raid, the hero bonuses here are pathetic. The bonus turn modifier. Yeah, I'd rather not go into yet another rant about that. To say nothing about the numerous bugs still present.

        So, yeah. It does seem likely that the next raid will be just as poorly executed as the Naboo raid, if not more so.