"DaPowerfulJedi;c-1820091" wrote:
Percent chance to stun droids, which at max level is 100%. At level 1 it could be a 20% chance.
Ah. Yeah that works.
What debuff do you think he should inflict on himself other than CC down? Maybe offense down? Or do you think I should get rid of the debuff all together?
I actually think the debuff is pretty clever, Thou maybe add some critical damage bonuses in his kit as well to really help make those few crits he does score count (maybe only while he has crit chance down). The problem I tried to point out is the wording. It wouldn't be a problem if his basic was the only way he could gain taunt. But he has another way. So saying "whenever he gains taunt" seems wrong. Like it should be mentioned in an unique instead of the basic. Or have it listed with the other 50% chance effects.
Yeah I added the death bonus as a nod to his sacrifice when he got killed by grievous. But I’ll make the bonus for any gungan ally. I have to lower it from -30% offense though to somewhere about -15%, or else the enemy team won’t have enough damage to take out the last remaining gungan.
I can understand that. -150% damage potential (5 deaths) is a bit much. Is nice now.
I’ll double the death bonuses, but I only gave Ceel a leader ability because I felt he deserved one, not because I want it to be very useful or anything.
Understandable
I thought it’d be neat to give a playable character a bonus action like a raid boss, but since a bonus action is so similar to a bonus turn, I’ll switch it.
The bonus action kinda falls appart when you consider player input/control. This would be nice except that he can now basically chain turns together. Like he gains another turn and then that turn also has a 75% chance for another turn. This is why wicket has the "reduced to 10% if triggered in previous turn" part of his unique. I recommend adding that here as well.
I’ll bring the damage down to 10%, only made it 20% because of all the exposes that resistance and rebels with c3po toss around. I don’t see the point of adding a cap of 10, considering that just from Boomas alone the target would’ve been dealt damage equal to 100% of their max health. By the time there are 10 Boomas on an enemy they are nearly dead.
Expose at least has the condition that the enemy needs to be hit before the damage triggers. Leaving some counter play possible. As for the stack, Raid bosses, Kylo Ren and anyone who has consistent healing will survive. The problem is the speed reduction. Too many stacks and the enemy can reach 0 speed. This should never be a possibility. Hence the stack limit.
Thanks!
:)