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"jedilord;c-1465996" wrote:
no, thrawn is essential to the team, like all other because they have their own and unique task
thrawn is the one who fracture the rocket droid, without fracture the droid counters to often, gets for every counter turnmeter and the 15 rounds are sooner over as you can say "i wish i hadn´t changed thrawn" ;)
Ignore this guy. Kermit is not just viable, it's also an upgrade over Thrawn. I've cleared P2-P4 end without Thrawn. A team that cleared the entire HAAT also used Kermit over Thrawn. The rocket droid cannot counter Assists and a lot of your attacks will be Assists generated by AA lead. If you retreat or let AA die, then the only Assists generated are CLS attacks which have more than sufficient TMR to keep the rocket droid from moving.
For more details refer to my Reddit post:
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7s2zfl/hermit_yoda_in_haat/- jedilord18 years agoRising Acethrawn
"Huatimus;c-1466005" wrote:
"jedilord;c-1465996" wrote:
no, thrawn is essential to the team, like all other because they have their own and unique task
thrawn is the one who fracture the rocket droid, without fracture the droid counters to often, gets for every counter turnmeter and the 15 rounds are sooner over as you can say "i wish i hadn´t changed thrawn" ;)
Ignore this guy. Kermit is not just viable, it's also an upgrade over Thrawn. I've cleared P2-P4 end without Thrawn. A team that cleared the entire HAAT also used Kermit over Thrawn. The rocket droid cannot counter Assists and a lot of your attacks will be Assists generated by AA lead. If you retreat or let AA die, then the only Assists generated are CLS attacks which have more than sufficient TMR to keep the rocket droid from moving.
For more details refer to my Reddit post:
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7s2zfl/hermit_yoda_in_haat/
ok, than thrawn is replaceable, sry for my inexperience... mea culpa, mea maxima culpa^^
but i guess your advice is not very helpful for him, he doesn´t have thrawn so it´s unlikely that he has that excellent mods that you use for your team to get that speed:
BB8 280
CLS 260
Hermit 263
Asajj 186 - I am waiting for the next Thrawn event to complete this team. I don't have Hermit Yoda. Could FOO be a temporary replacement in lieu of them?
"Fear_77;c-1498386" wrote:
I am waiting for the next Thrawn event to complete this team. I don't have Hermit Yoda. Could FOO be a temporary replacement in lieu of them?
Me too, I have no Thrawn or HY.
When I lieu Thrawn as FOO-GX, I had dealt 20 ~ 40% of P3.
TMR was pretty good, but the limit is clear because the protection can not be restored.
I had tried several weeks.
After all, I could have been a little satisfied with the alternative below.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/162543/zzasajj-l-21m-without-thrawn-or-hermit-yoda#latest- What would you say it’s the lower gear levels for ackbard, bb8 and assaj to do this?
- This works, but i find it takes way too long! I tend to use Raid Han instead of AV starting P2 around 20% left. This will take you to almost 70% of P4. That’s about 20 minutes or so. Then I pop in a rebel team with AV to finish off P4. Usually Wedge lead, Chirrut, R2, Leia, and AV. They clean up, and it’s fun. It’s a little less damage, but it’s only about 10 minutes.
- This team helped a Ton!!! Only really need one person in the guild with this team to finish HAAT.
- Her offense does reset between phases (unlike young Han). What gear levels are you running? Also, try and keep illuminated destiny at the very end of p3, so you can pop it immediately in P4 and get that first topple in quickly.
- I have used this team successfully for the three previous HAAT raids for phases 3 and 4. I occasionally had to retreat if I had some bad RNG, but never more than once and it was very straightforward. However, there has definitely been a change in the HAAT and I was unable to take out the turrets fast enough to keep the Tank from getting too many turns which is leaving about 30-40% of P4. My squadmates said that P2 was much more difficult as well and the teams they have used successfully in the past aren't generating scores like they did previously.
Has there been any announced changes to the HAAT difficulty? Could it have something to do with the mod changes? "OggyBenDoggy;c-1639427" wrote:
I have used this team successfully for the three previous HAAT raids for phases 3 and 4. I occasionally had to retreat if I had some bad RNG, but never more than once and it was very straightforward. However, there has definitely been a change in the HAAT and I was unable to take out the turrets fast enough to keep the Tank from getting too many turns which is leaving about 30-40% of P4. My squadmates said that P2 was much more difficult as well and the teams they have used successfully in the past aren't generating scores like they did previously.
Has there been any announced changes to the HAAT difficulty? Could it have something to do with the mod changes?
There have been no changes to HAAT since the Expose nerf months ago, which doesn't affect this team."darthjaume;c-1638293" wrote:
Thanks ChristophIV. I have CLS, Thrawn and Asajj gear 12 and bb8 and ackbar at 11. I'll try what you suggested.
I have very similar gear levels to you except for Ackbar (CLS G11, Asajj G12, BB8 G11, Thrawn G12+3, Ackbar G8) and I can just about solo both p3 and p4, though barely. Last time I got lucky and got 2 more topples after enrage which let me get the final 10% or so.
What mods are you using? The most important is a crit damage set on Asajj with a crit damage triangle.
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