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7 years ago
"jedilord;c-1465996" wrote:
no, thrawn is essential to the team, like all other because they have their own and unique task
thrawn is the one who fracture the rocket droid, without fracture the droid counters to often, gets for every counter turnmeter and the 15 rounds are sooner over as you can say "i wish i hadn´t changed thrawn" ;)
Ignore this guy. Kermit is not just viable, it's also an upgrade over Thrawn. I've cleared P2-P4 end without Thrawn. A team that cleared the entire HAAT also used Kermit over Thrawn. The rocket droid cannot counter Assists and a lot of your attacks will be Assists generated by AA lead. If you retreat or let AA die, then the only Assists generated are CLS attacks which have more than sufficient TMR to keep the rocket droid from moving.
For more details refer to my Reddit post:
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7s2zfl/hermit_yoda_in_haat/
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