Forum Discussion
8 years ago
I've gotten 1.5 a few times, rng needs to be with you for that though.
Tips:
1. You want palp to have a high cc, I run cc an cd mods with a 216 cd and 55% cc. He doesn't need speed except a 30 speed arrow, use high cc secondary mods.
2. Tanks I have better success with crit avoidance arrows, some use protection arrows either work but don't use speed arrows on sth or any tank. Sth is better if he goes after palp so the time between shock one and two is shorter. Try to get high protection secondary mods on all taunts.
3. Only taunt sth until all adds are shocked, sf will get to go after palp starts due to tm from sth. Use RG defense up everytime you get a chance.
Tips:
1. You want palp to have a high cc, I run cc an cd mods with a 216 cd and 55% cc. He doesn't need speed except a 30 speed arrow, use high cc secondary mods.
2. Tanks I have better success with crit avoidance arrows, some use protection arrows either work but don't use speed arrows on sth or any tank. Sth is better if he goes after palp so the time between shock one and two is shorter. Try to get high protection secondary mods on all taunts.
3. Only taunt sth until all adds are shocked, sf will get to go after palp starts due to tm from sth. Use RG defense up everytime you get a chance.
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