Forum Discussion
6 years ago
I will put there here for context and to explain one methodology vs another. Tomorrow I'll edit this post and elaborate on advantages, disadvantages, and the in game result variations/strategy. Specifically below I'm going to be talking about Geonosians
Example 1: Current working version
1. Attack occurs, characters equalize
2. Health percentages summarized, average value obtained.
3. All allies have health's adjusted to average percentage
4. Damage occurs as normal (assume non AoE for clarity)
5. Next attack occurs, all health values drop by a %, lowest health is raised up.
Example 2: Example 1 w/ rules applied
1. Attack occurs, characters equalize
2. Health total is calculated and average number obtained
3. All allies have health adjusted to average numerical value, full %
4. Damage occurs as normal
5. Next attack occurs, Health is equalized again.
Example 3: Osmosis/Hivemind method
1. Attack occurs, characters equalize
2. Total health is evaluated, value obtained, divided evenly among remaining allies.
3. Damage occurs as normal
4. Next attack occurs, equalization occurs again, the "pool" is lowered very slightly.
Example 1: Current working version
1. Attack occurs, characters equalize
2. Health percentages summarized, average value obtained.
3. All allies have health's adjusted to average percentage
4. Damage occurs as normal (assume non AoE for clarity)
5. Next attack occurs, all health values drop by a %, lowest health is raised up.
Example 2: Example 1 w/ rules applied
1. Attack occurs, characters equalize
2. Health total is calculated and average number obtained
3. All allies have health adjusted to average numerical value, full %
4. Damage occurs as normal
5. Next attack occurs, Health is equalized again.
Example 3: Osmosis/Hivemind method
1. Attack occurs, characters equalize
2. Total health is evaluated, value obtained, divided evenly among remaining allies.
3. Damage occurs as normal
4. Next attack occurs, equalization occurs again, the "pool" is lowered very slightly.
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