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6 years ago
"nabokovfan;d-210273" wrote:
#2: you cannot include the characters whose health value is changing in the calculation for what the average is.
Why not? The average before equalization is the average - disregarding whatever changes will occur later.
#3 if you are going to equalize a characters health or protection and it results in that character losing health/protection as a result, assume they are the highest values on the team and ignore equalization. (Just because the Ally has lower health, does not mean they should lose health).
That's quite an assumption. In theory it could be the second lowest health character on the team. If applying this rule on a team of 5 characters of equal max health, 4 characters on 90%+ health and 1 on 10% health, equalizing health would increase the health of the 10% health character without reducing any other character's health. That sounds like healing to me - not health equalization.
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