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6 years ago
"Beeblebrox;c-1926247" wrote:"nabokovfan;c-1925321" wrote:
I ran a check on all abilities to see what characters this affects:⭐ Barriss Offee :: Force Healer (special):
➡ All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, each ally recovers 15% of their Max Health and gains Defense Up for 2 turns.
⭐ Chirrut Îmwe :: As the Force Wills (special):
➡ All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 4 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 3 turns.
⭐ Darth Revan :: Villain (unique):
➡ When Darth Revan uses an ability during their turn, if the selected target is already inflicted with Deathmark, Fear, or Corrupted Battle Meditation, Darth Revan immediately uses Lacerate. \n\nWhen Fear expires on an enemy, they also dispel all buffs on themselves. \n\nWhen Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally.
⭐ Geonosian Brood Alpha :: Queen's Will (unique):
➡ Geonosian Brood Alpha has +60% Tenacity. All Geonosian allies have the Hive Mind buff while Geonosian Brood Alpha is active, which can't be dispelled or prevented. When another Geonosian ally is defeated, reduce the cooldown of Conscription by 1. At the start of the encounter, summon a Geonosian Brute who Taunts for 1 turn.\n\nHive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability
⭐ Hermit Yoda :: Strength Flows From the Force (special):
➡ All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 20% Health and Protection and Jedi allies gain Foresight for 2 turns.
⭐ L3-37 :: For the Droids (unique):
➡ At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37.
So we have the two key terms, "health percentages equalize" and "they equalize health", and these are two very different things.
"health percentages equalize" - not equalization of health, but of the % itself.
"they equalize health" - This should be actual health equalization, you equalize the numbers and the two characters have the same value after the adjustment at 100% health.
Couple of things to point out here:
1) The abilities you quote there from those characters all look to be using the same programmed mechanic called "Distribute_Health", so the difference in wording appears to me inconsequential
2) You appear to be assuming that characters cannot have more than 100% health, this however is not the case and characters can and do often have over 100% of their 'max' health (For instance Daka or GG)
3) You also seem to be assuming that the equalization of health always occurs AFTER they have taken damage from an attack however this is not the case (For instance the Geonosians health distributions occurs before the enemy turn mechancs are applied)
Characters can have more than 100% Max Health. That's incorrect.
Although the value of Max Health can be increased in game it doesn't affect the 100%. It affects the value of health, not the percentage.
Say Daka starts with 10k max health (100% Max health) and gains 10%. Value of 100% max health links to 11k now, although the value of 100% before the gain was 10k. If it was increased again by 10% it will be 12.1k as max health was 11k, but still 100% Max Health will be 100% Max Health. Cannot be bigger.
I have not said a word about the Geonosians. I only talked about how ability works.
Anyway, ill talk about the geonosian equilize: it works for Geonosians the exact same way as for Baze or Barris. The moment it triggers doesn't change how the ability works.
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