Forum Discussion
crzydroid
6 years agoRetired Hero
"Woodroward;c-1929632" wrote:
Let's take a scenario where there were only 2 characters. One has 50k health, and the other has 100k health.
Lets say the 100k health character drops to 50% health, or 50k overall. If it just went by % equalizing, it would put them both to 75%, the 100k health toon would gain 25k health and the 50k health toon would lose 12.5k health. 12.5k health would appear out of nowhere.
If it was the 50k guy that dropped to 50% and went by %, he would only gain 12.5k while the 100k guy would lose 25k. 12.5k health would disappear.
Neither of these sounds like equalizing to me so I never even considered that being the way that it works, and I still don't think it does.
The way I've always understood it, it would look at there being 100k health out of 150k possible for the whole team which is 66.6% (2/3). So it would put them both at 66.6% health. 100k guy would have 66.6k and 50k guy would have 33.3k
Now if there is an actual difference in health equalize and health % equalize, I would assume that both people ended up with the same amount of flat health (if possible) rather than the same %. So 100k available would mean each would get 50k. If there is actually a difference between the two. I've never paid close enough attention to the bars to notice one.
This system results in no actual health being lost or gained, and seems like it could be a good alternative. It does, however, result in the lower health character losing a greater percentage (33.3% vs 25%) and the larger health character not gaining as much of a percentage (16.6% vs. 25%). So that's a possible drawback. In any case, I don't think that is what is intuitively understood by "have their health percentages equalized." The plural there indicates there is more than one percentage to be equalized. Then again, wording is not this game's strong suit.
But to the OP, I think a percentage-based equalization of some sort is the sensible way to go. Since the characters have different sized health pools, using raw health without weighting it in some way would cause more problems mathematically than it solves. Some weight taking into account max health sizes has to be applied.
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