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6 years ago
"crzydroid;c-1930154" wrote:"nabokovfan;c-1930143" wrote:"crzydroid;c-1930133" wrote:
But to the OP, I think a percentage-based equalization of some sort is the sensible way to go. Since the characters have different sized health pools, using raw health without weighting it in some way would cause more problems mathematically than it solves. Some weight taking into account max health sizes has to be applied.
What about a system where the ratios of health and protection are logged (max values) and the sum of all available qty is totaled and each character equalizes back to their max ratio of what remaining health or protection is left?
That's called a percentage.
No.....
The value changing is the health value. That is very different then equalizing percentages.
Equalizing health and preserving ratio between characters max value is not the same as what we have now in the game.
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