7 years ago
Healthiest and Weakest enemies
Up until now Hera was the only character that did something different if she attacked the healthiest enemy, and since it is only an expose it is not game breaking if you forgot which enemy was the healthiest. Bossk's kit has been revealed, and most if not all of his abilities have to do with the weakest enemy. It could be game breaking if you forget which enemy was the weakest.
The addition of "contract" to the game adds the new blue "status effect" to the game. This appears to be neither a buff nor a debuff, but instead a way for the player to know who their target is. I think the same thing should be done for the weakest and healthiest enemies. It would be simple, while Hera is active the healthiest enemy gets a blue heart status effect, and while Bossk is active the weakest enemy gets a blue broken heart status effect. This would solve two problems; forgetting who the healthiest or weakest enemy is, and not knowing who the healthiest or weakest enemy is when calling Hera or Bossk for an assist.
The addition of "contract" to the game adds the new blue "status effect" to the game. This appears to be neither a buff nor a debuff, but instead a way for the player to know who their target is. I think the same thing should be done for the weakest and healthiest enemies. It would be simple, while Hera is active the healthiest enemy gets a blue heart status effect, and while Bossk is active the weakest enemy gets a blue broken heart status effect. This would solve two problems; forgetting who the healthiest or weakest enemy is, and not knowing who the healthiest or weakest enemy is when calling Hera or Bossk for an assist.