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9 years ago
"Poxx;746575" wrote:
Poe self-heals when resisting a debuff from Rocket B2. He is a must imo. RG will gain tm and lose taunt long b4 he dies...i dont agree with running him. For those of u lucky enough to have a 7* Shoretrooper, the crit immunity buff...since the enemy cant dispel in this phase, lets u run 4 prot primaries on all 3 tanks as well.
Poe, ST Han and Shore ftw. All w/ 3 health mod sets and EP with as much offense and crit as u can give him along w/ 4 crit dmg mods and 2 crit chance mods. Don't forget the crit dmg. triangle.
RG will gain taunt back as soon as anyone drops below 50%. Usually this is SF since RG's taunt will fall off quickly. The damage just bounces around between your tanks. RG's superior EHP makes him the obvious choice here. EP will only stay alive as long as your tanks can survive.
ShoreT may look like a winner but he really screws up your turn meter. Firstly you need him to taunt before ST Han dies, otherwise he will get TM locked. As soon as he taunts, ST Han takes significantly less damage and gets healed as well. Your team starts gaining a lot of TM now and other taunts are very hard to time and can fall off very quickly.
The tiny heal on Poe is almost inconsequential to the outcome. 90% of the damage to tanks will be in the form of counters which have nothing to resist.
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