Forum Discussion
9 years ago
A wild update has appeared! Revisions as of 12/23/2016. Names have been changed because the innocent must apparently be protected. Also, Conduit and Method haven't looked this over yet, so expect changes.
"Hiro"
Side: Neutral (character can be used in both light and dark battles)
Class: Support
Categories: Sith, Jedi
Kit:
Basic: Attack for physical damage. If the target has a buff that is increasing their Tenacity, dispel it and deal bonus physical damage. If "Maniac" is present, 50-100% chance to also apply "Primary Target".
"Primary Target": Debuff, cleansable, 1-4 round duration. If "Maniac" attacks a unit afflicted with Primary Target, he gains 15% TM and deals 20% more damage.
Special 1: Attack an enemy for special damage with a 50-100% chance to inflict a secondary effect. If that enemy is a support inflict Speed Down. If the target is already suffering from speed down, inflict Cripple and dispel Speed Down. If the target is a tank inflict DEF down. If the target is already suffering from DEF Down, inflict Shatter and dispel DEF Down. If the Target is an attacker inflict OFF Down. If the target is already suffering OFF Down, inflict Weak instead and dispel OFF Down. This ability has no cooldown.
Cripple: Debuff, cleansable, 1-2 round duration. Target has -75% Speed
Shatter: Debuff, cleansable, 1-2 round duration. Target has -75% Defense.
Weak: Debuff, cleansable, 1-2 round duration. Target has -75% Offence.
Special 2: Deal special damage to an enemy. If that enemy is currently taunting, switch the taunt to stealth for one turn. If the target is not taunting, cause them to Taunt for 1 turn, and if Maniac is present also apply Primary Target.
Unique1 : At the start of every turn, recover 2% of Hiro's maximum Health and Protection for every living Jedi ally. At the start of every turn, inflict one Damage Over Time effect for every living Sith ally to one random enemy unit.
Unique 2: For each ally that is defeated, Hiro gains +5-10% maximum Health and Protection.
Leader: Anytime an allied Jedi recovers health, they also recover 8-15% of Hiro's Maximum HP and gain bonus protection equal to 8-15% of Hiro's maximum protection. Anytime any enemy unit is defeated, Sith recover health equal to 8-15% of Hiro's maximum health and gain protection equal to 8-15% of Hiro's maximum protection. Whenever Maniac defeats any unit that is not a droid, he gains health equal to 15-25% of Hiro's maximum health and protection equal to 15-25% of Hiro's maximum protection.
"Hiro"
Side: Neutral (character can be used in both light and dark battles)
Class: Support
Categories: Sith, Jedi
Kit:
Basic: Attack for physical damage. If the target has a buff that is increasing their Tenacity, dispel it and deal bonus physical damage. If "Maniac" is present, 50-100% chance to also apply "Primary Target".
"Primary Target": Debuff, cleansable, 1-4 round duration. If "Maniac" attacks a unit afflicted with Primary Target, he gains 15% TM and deals 20% more damage.
Special 1: Attack an enemy for special damage with a 50-100% chance to inflict a secondary effect. If that enemy is a support inflict Speed Down. If the target is already suffering from speed down, inflict Cripple and dispel Speed Down. If the target is a tank inflict DEF down. If the target is already suffering from DEF Down, inflict Shatter and dispel DEF Down. If the Target is an attacker inflict OFF Down. If the target is already suffering OFF Down, inflict Weak instead and dispel OFF Down. This ability has no cooldown.
Cripple: Debuff, cleansable, 1-2 round duration. Target has -75% Speed
Shatter: Debuff, cleansable, 1-2 round duration. Target has -75% Defense.
Weak: Debuff, cleansable, 1-2 round duration. Target has -75% Offence.
Special 2: Deal special damage to an enemy. If that enemy is currently taunting, switch the taunt to stealth for one turn. If the target is not taunting, cause them to Taunt for 1 turn, and if Maniac is present also apply Primary Target.
Unique1 : At the start of every turn, recover 2% of Hiro's maximum Health and Protection for every living Jedi ally. At the start of every turn, inflict one Damage Over Time effect for every living Sith ally to one random enemy unit.
Unique 2: For each ally that is defeated, Hiro gains +5-10% maximum Health and Protection.
Leader: Anytime an allied Jedi recovers health, they also recover 8-15% of Hiro's Maximum HP and gain bonus protection equal to 8-15% of Hiro's maximum protection. Anytime any enemy unit is defeated, Sith recover health equal to 8-15% of Hiro's maximum health and gain protection equal to 8-15% of Hiro's maximum protection. Whenever Maniac defeats any unit that is not a droid, he gains health equal to 15-25% of Hiro's maximum health and protection equal to 15-25% of Hiro's maximum protection.
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