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scuba75
8 years agoSeasoned Rookie
"CG_CapGaSP;821698" wrote:
Some adjustments: (changes in bold)
Unique 1: At the start of every turn, recover 2% of Hiro's maximum Health and Protection for every living Jedi or Sith ally.At the start of every turn, inflict one Damage Over Time effect for every living Sith ally to one random enemy unit.Unique 2:Unique 1 Upgrade 7 (omega/Zeta): For each ally that is defeated, Hiro gains +12.5% maximum Health and Protection.
Leader: Anytime an allied Jedi recovers health, they also recover 1-5% of Hiro's Maximum HP and gain bonus protection equal to 1-10% of Hiro's maximum protection. Anytime an allied Sith inflicts a debuff or kills a unit, they recover 1-10% of Hiro's Maximum HP and gain bonus protection equal to 1-10% of Hiro's maximum protection. "Maniac" receives both of these bonuses if present.
Upgrade 7 (omega/Zeta): If there is only one allied unit remaining, and that unit is a Jedi, Sith, or Maniac, that unit recovers 100% Protection and gains 100% turn meter.
That lead paired with Bariss Swift recovery will make for some long living Jedi.
Crit hit
Recovers 20% of own health + 5% of Hiro health + 10% Hiro's protection
on attack
recovers health for health steal + 5% of Hiro health + 10% Hiro's protection
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