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MasterSeedy
8 years agoRising Ace
Basic ability:
Their treasure is ours
Deal physical damage to target enemy and steal protection equal to damage dealt with a 65% chance to gain offense up for 1 turn. If target has no protection stun instead for 1 turn.
Damage: 2067 - 2589
hahahahahahahahaha...
Completely overpowered basic attack, anyone? Kylo needs a zeta to get 100% of the damage done back as protection. It really doesn't help that this is single target or that the target has to have some protection in order to get that back, because if the target doesn't have protection, you have 100% chance to stun, which is more than fair trade for several thousand protection... not to mention no need to spend a zeta. This is just way too much for a basic.
Con artist
Cooldown: 6 turns
Daze and steal buffs from select target enemy and give them to Hondo and his allies.
Could have been fine if he stole buffs for himself. Dispel all buffs on target enemy and grant those buffs to Hondo and all allies? Overpowered.
...also, how do you make a Hondo without a Leadership ability? What's with that?
Let's give this a few revisions:
============================================
How about providing reasonable limits on the basic attack? Just make it:
Basic ability:
Their treasure is ours
Deal physical damage to target enemy with a 50% chance to gain offense up for 1 turn. If target has no protection and no buffs, stun for 1 turn. This attack has high damage variance.
Max Damage: 4400
Now when you steal buffs, you make a target vulnerable to your stun. This provides some actual interaction between the abilities that make them a package and not just random cool things to do. Note that the attack does more max damage than it used to, but it has a smaller chance to gain offense up and the inability to stun anyone with a buff makes it somewhat less effective. In addition, you'll see below that Hondo is susceptible to OffenseDOWN. This attack will earn back Hondo's protection (see the Unique), but only when taunting.
As for his unique, this is how you originally had it:
Unique ability:
Pirate's inquiry
Hondo has +10% critical chance and each time he scores a critical hit he gains 10% evasion, this can stack up to 40% if Ezra Bridger is present he also gains these bonuses.
I think you really meant to end the sentence after "40%" and then capitalize "If" as the beginning of the next one - the stack doesn't only occur if Ezra is present, does it? I thought not. So what you presumably wanted to say would be:
Unique ability:
Pirate's inquiry
Hondo has +10% critical chance and each time he scores a critical hit he gains 10% evasion, this can stack up to 40%. If Ezra Bridger is present, he also gains these bonuses.
But this concept doesn't particularly fit Hondo. He's not a dodge-monkey, and even if he was in the cartoon, that doesn't fit the nature of a Tank in SWGoH. Hondo is always more focussed on survival than attack if he is genuinely threatened. Think of all the times he cooperated with the Empire rather than face their wrath. So there shouldn't actually be a power like this, even correctly written. Instead, we want something more like:
Unique ability:
Pirate's Bravado
Whenever Hondo loses his last point of protection, he loses OffenseUP and gains OffenseDOWN for 2 turns. While taunting, Hondo recovers 10% of his Max Protection whenever he inflicts damage, grants all other allies an 8% chance to counter-attack on Hondo's behalf with scoundrel allies gaining an additional +4%, and grants all other allies 8% offense. If Ezra Bridger is present, he gains twice as much offense and has an 18% total chance to counter-attack on behalf Hondo.
Now Hondo is using his bravado to distract enemies so that his allies can get in more attacks and/or hit harder. That fits Hondo much better than being a dodge-monkey does. Note that the counter-attacks, extra offense, and Hondo's protection recovery all apply only while Hondo is taunting.
But what about his specials? A better integrated skill set (and more reasonable power level) would have his Taunt look more like this:
Pirate's Welcome (Formerly "Turning profits")
Cooldown: 3 turns
Steal 20% current protection from each ally then Taunt for 3 turns. If Hondo's current protection immediately after protection theft is greater than Hondo's Max Protection, increase Max Protection by 50% of the difference.
Note that Hondo's Leadership skill (see below) will counter this protection loss - and for low-protection allies might just provide more protection than it steals. Of course, you have to set Hondo as your Leader for that to happen.
And his other special should look more like:
Double Talk (formerly "Con Artist")
Cooldown: 5 turns
Dispel all buffs on target enemy and stagger that enemy for 2 turns with a 30% chance of staggering each other enemy. If any buffs were dispelled, Hondo gains those buffs (it is possible to gain more than one copy of the same buff in this way). If no buffs were dispelled, target enemy loses 100% protection and Hondo gains protection equal to all protection lost by the target.
Here we have fast-talking Hondo setting enemies up for surprise attacks - attacks that reset their TM to 0% - while taking something of value (buffs or protection).
But remember, Hondo is a pirate LEADER. So what does his crew gain by following his lead?
Leadership: Share of the Booty
Each time a scoundrel gains a buff on their own turn, all bounty hunter allies recover protection equal to 3% of the Max Protection of the scoundrel who gained the buff, and other scoundrel allies recover double that. If the scoundrel gaining a buff is Hondo, each scoundrel ally gains an additional 3%. If Ezra Bridger is present, he is treated as a non-bounty-hunter scoundrel for Hondo's leadership ability.
Now you have a basic that can do more damage b/c it's not completely overpowered with 100% protection steal and with 100% stun when there's no protection - having a buff up negates that stun. BUT you can dispel their buffs to get a chance to stun (if they don't get a buff back up before their next turn). You can taunt constantly if you want (3 turn duration, 3 Turn cooldown), but that's gonna hurt. There are multiple ways of recovering Protection for Hondo himself, and if Hondo is Lead, his whole crew gets something every time any of them gains something while the focus is on them (if they manage to gain a buff when it's not their turn, no one's looking and they don't have to share: they are still selfish pirates after all).
While Hondo has protection, he's going to be somewhat-effective offensively (better damage than before, though it's high variance), but when he loses his protection he doesn't do much for you (OffenseDOWN) because he's more focussed on survival than on attacking. Also, with lower cooldowns, he's going to be spending more actions activating his specials and fewer attacking... but very, very rarely he gets a chance to go nuts and counter attack every non-stealthed enemy once. (He is, after all, unpredictable). Even better? If he's taunting when that happens his protection shoots back up (10% per hit).
Hondo is someone who "taunts" (attracts enemies' focus onto himself) through his fast talking. Of course, his fast talk is also frequently annoying to other characters and they are often trying to shut him up. That works here too, b/c Hondo gains great bonuses from his unique whenever he taunts, so you want to shut him up (stop him from taunting) or you're just going to be focussed on him forever while the rest of the squad executes whatever plan they have going.
And, of course, Hondo is constantly stealing from both allies and enemies, always focussed on his own survival despite the superficial appearance of taking great risks (through taunting). This is also completely in character for Hondo.
The Hondo here is still very powerful, but loses certain aspects of his abilities that put him over the top into OP territory and certain other aspects of his ability (dodge monkey) that seem much less in-character than fast-talking and distracting, stealing what he needs to survive, and providing leadership through sharing the booty.
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