6 years ago
Hot take Geos Raid assessment
My thoughts on Geos TB after 1.5 Phases:
Capital Games has taken the lazy route, and has produced an uninspired event that I/we WILL do, but that doesn’t make the game more fun or more interesting.
In the face of not having released any new significant Guild or PvE content in...1.5 years (??)—in the form of the Traya/Sith Raid—CG has launched the this new Geonosians Territory Battle with the same layout and same concepts as the existing Hoth Territory Battles.
What has changed? Capital Games has set themselves up for no obligations to produce any additional new content (except for the Light Side version of this event) beyond this event for at least another 1-2 years. How? Why? Well, the challenge of the event does not appear to be a challenge of strategy or tactics or squad compositions or even Zetas. The Geos event is a simple “brute force” exercise in which full G12.5 teams are insufficient to complete the Missions.
In other words, this event appears designed to withstand all rosters until folks are operating 100% on Full G13 characters, possibly even with whatever the next level of Mods turns out to be. So, it’s a power creep event launched well ahead of the available power curve.
To repeat my initial point: That is simply lazy. Here is what this means to me: Other than PvP, there is ZERO content in the PvE game geared to the goal of achieving Gear 12. G12 (and especially G12.5) is more than necessary to beat the Sith Raid, and the other two Raids are far behind in the wake. Daily Challenges? No. Daily/Heroic Events? No. Galactic War? Of course not. (I just wanted to remind folks that this is still a “thing.”) Marquee Events? No. Mythic Journeys? Not exactly. Those have been proven to be exercises in RNG and (to a lesser degree) Zetas.
So, the Sith Raid came out 1.5 years ago. The last 18+ months have been occupied by new mechanics (Bounty Hunter contracts; Jedi Revan’s Kit; Darth Revan/Darth Malak; Padme’s Kit; Gunray’s Extortion; etc.) and by significant paywall characters (Jango Fett; Han’s Falcon; Jedi Revan; C3PO; Darth Revan/Darth Malak; Padme). Everyone paying/participating to unlock and Gear up those characters has done so knowing that the goal is Gear 12 (and some Zetas).
News Flash: that was only the goal for PvP. None of these characters and none of your pursuit of Gearing these characters is congruent with the arc of the game. Capital Games has not produced any innovative content in Geonosian Territory battle. They “invented” a rule book and level of difficulty that are beyond the capabilities of the current best options in the game. If that is representative of the outer bounds of CG’s imagination (and 1.5 years of work), then why not just turn up the difficulty in the existing Hoth event instead, making its last two phases line up with G12 and G12.5, respectively?
My verdict: 👎
Capital Games has taken the lazy route, and has produced an uninspired event that I/we WILL do, but that doesn’t make the game more fun or more interesting.
In the face of not having released any new significant Guild or PvE content in...1.5 years (??)—in the form of the Traya/Sith Raid—CG has launched the this new Geonosians Territory Battle with the same layout and same concepts as the existing Hoth Territory Battles.
What has changed? Capital Games has set themselves up for no obligations to produce any additional new content (except for the Light Side version of this event) beyond this event for at least another 1-2 years. How? Why? Well, the challenge of the event does not appear to be a challenge of strategy or tactics or squad compositions or even Zetas. The Geos event is a simple “brute force” exercise in which full G12.5 teams are insufficient to complete the Missions.
In other words, this event appears designed to withstand all rosters until folks are operating 100% on Full G13 characters, possibly even with whatever the next level of Mods turns out to be. So, it’s a power creep event launched well ahead of the available power curve.
To repeat my initial point: That is simply lazy. Here is what this means to me: Other than PvP, there is ZERO content in the PvE game geared to the goal of achieving Gear 12. G12 (and especially G12.5) is more than necessary to beat the Sith Raid, and the other two Raids are far behind in the wake. Daily Challenges? No. Daily/Heroic Events? No. Galactic War? Of course not. (I just wanted to remind folks that this is still a “thing.”) Marquee Events? No. Mythic Journeys? Not exactly. Those have been proven to be exercises in RNG and (to a lesser degree) Zetas.
So, the Sith Raid came out 1.5 years ago. The last 18+ months have been occupied by new mechanics (Bounty Hunter contracts; Jedi Revan’s Kit; Darth Revan/Darth Malak; Padme’s Kit; Gunray’s Extortion; etc.) and by significant paywall characters (Jango Fett; Han’s Falcon; Jedi Revan; C3PO; Darth Revan/Darth Malak; Padme). Everyone paying/participating to unlock and Gear up those characters has done so knowing that the goal is Gear 12 (and some Zetas).
News Flash: that was only the goal for PvP. None of these characters and none of your pursuit of Gearing these characters is congruent with the arc of the game. Capital Games has not produced any innovative content in Geonosian Territory battle. They “invented” a rule book and level of difficulty that are beyond the capabilities of the current best options in the game. If that is representative of the outer bounds of CG’s imagination (and 1.5 years of work), then why not just turn up the difficulty in the existing Hoth event instead, making its last two phases line up with G12 and G12.5, respectively?
My verdict: 👎