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- +1 banner for successful defence. That's literally all they needed to not affect TW in any way other than when a tie occurs
"Anrath;c-1465523" wrote:
Though it is true we have not seen it in play yet, it is clear that this change is going to take more time, effort, communication, and thought from both the players and the officers!
So as a QoL change, this change is utterly horrible! This is more like an ANTI-quality of life change.
As a game feature, on first & second reading it is too complicated.
As a fix to tie breakers, this is far too complicated!!!
Yeah pretty much sums up my thoughts.
And no I don't have to see it in action to know. This isn't a new toon or game mode. A simple tiebreaker was asked for and instead we got this.- I wish they had just made a counter for how many teams each guild used and then decided based on that fact at the end of the TW. That way it would literally only impact the guilds that actually tied and wouldn't change anything for the guilds that aren't experiencing ties.
- Your poll options are little too complicated. Keeping it simple will probably result in more "usefull" results.
"leef;c-1467050" wrote:
Your poll options are little too complicated. Keeping it simple will probably result in more "usefull" results.
Kay. Will try to keep to 5 or less options next time"6The6Bull6;c-1465466" wrote:
No option for I currently hate tw and the changes won't make me hate tw any less.
This."swgohfan29;c-1467055" wrote:
"leef;c-1467050" wrote:
Your poll options are little too complicated. Keeping it simple will probably result in more "usefull" results.
Kay. Will try to keep to 5 or less options next time
Or maybe 3
Yes
No
Other- I might reconsider my vote. Being matched against a guild over 20 Million higher in GP? Setting 30 teams per sector? What's not to like about it?
- SennaWales7 years agoNew SpectatorIt's a massive over-reaction to the issue of ties, which don't happen that often anyway, and could be prevented by guild strategy. This change means that instead of having proper strategy, it's down to roster size and more focused rosters, making it further apart than before compared to the requirements for TB (wide rosters).
TW is already too much before. Two events in a row right after a tiring 6-day TB, and now we have to do more battles than before with smaller rosters. And now with another raid available, where is the breathing space?
I would be OK with this change if it was cut to only 1 TW decently spaced between TBs, and if the change in squads required per zone is indeed an error. - AceCV7 years agoNew RookieThey just complicate a simple matter (draws). With a lot less changes they could correct it.
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