"Traitorarmor;c-1904168" wrote:
"Tiig;c-1904150" wrote:
"FireTornado;c-1903833" wrote:
Guild GP: 127 Mil.
Current Stars: 4/5 (within a couple K of 5)
Project Total: 6/7
No more than 1 star per territory. Gave up on middle track.
That's your mistake - get less progress and focus on more stars. Work out the cheapest stars to get, and the best method to get them. At 129MGP, we're only getting fleets into phase 3 battles, but have worked things to get 2 or three stars in all 4 land based territories in p1/2. It's as much about timing of GP and officer control. The tactics of maximising stars is actually quite fun.
I agree with the strategy......but you didn't go north first to unlock the ship part right away? (unless I'm misunderstanding you, which is possible)
I had to come up with our plan in an hour but we did this
Day 1: Droid Factory (Characters)
- one Traya short of full platoon which we'll have for next time
- open up ship path
Day 2: Canyons (Characters) and Core Ship Yards (Fleet)
- no cross over from the 2 sections and we get to use our full GP
Day 3: Petranaki Arena (Characters) and Contested Air Space (Fleet)
- again no cross over from the 2 sections and we get to use our full GP
Day 4*: Seperatist Command (Characters) and Republic Fleet (Fleet)
- again no cross over from the 2 sections and we get to use our full GP
* the original plan was for day4 to go after Battle ground and the Wot Tambor Special Mission, but we don't have 7* GeoAlpha and it looks like Seperatist Command might be a bit easier to 2* for us
*
Interesting approach - I'll have a think about the benefits.
Our approach was: P1 we did Canyons to 3 stars, excess into droid factory but no star.
P2 we did Droid factory to 2 stars, and Petranaki to 40M TP (just shy of first star), then excess into Separatist Command.
P3 we did 2 stars in Petranaki, excess into Separatist Command (about 50M) keeping it short of first star, and 1 star in fleet (hopefully we can build this to 2 before long - we're about 11M short)
P4 plan will be 2 stars in Separatist Command (2nd star is at 95,355,000 - so about 45M there), then try for 1 star in Sand Dunes, but not counting on it, and 1 star for fleet.
That will give us 11, 12 if we're really lucky in Sand Dunes. The approach requires a lot of control to be exercised by TB General (me), and a guild that is mostly willing and wanting to follow orders to maximise stars. We are a fairly relaxed guild and have about 5 members not doing that much, but our communication is improving (many of us on discord but not all), and a lot of in-game orders to keep TP going where it needs to be. One of the biggest advantages of this approach is it is light on platoon allocation, which is pretty important at our level (only one 6* DT, no Malaks), so best toons are able to be kept for missions in the Phase 2 territories. As we get more DT and Malak and continue to grow we'll gradually extend how far we go, but I'm pleased with our results for our total GP - it has been pretty efficient.
It seems you gain an extra fleet star by going droid factory on day 1, and we gain an extra star in Canyons, but I'll have a think and see if we can manage 2 stars in droid factory and grab 3 stars in Canyons on day 2 - might get us an extra fleet star - but also may make it harder to get the 2 stars elsewhere.