Forum Discussion
8 years ago
Finally, Traya's "Patience Has Its Limits" should be changed to:
"Traya is immune to tenacity down and her tenacity is increased by 20% per active debuff on her. Every time Traya fails to resist a resistable effect her tenacity is increased by 20% (stacking) until the end of her next turn. Ever time Traya is affected by a turn meter removal effect her speed increases by +30 until the end of her next turn. If Traya is toppled, she becomes immune to turn meter removal effects.
When Traya becomes enraged, she dispels all buffs from all enemies and inflicts buff immunity for the rest of the encounter (can't be resisted or dispelled.)"
Once again, similar to Nihilus:
1. Irresistible effects will not increase Traya's tenacity, meaning the player won't accidentally cripple their ability to debuff Traya.
2. Resisted effects will not further increase Traya's tenacity.
3. Debuff-reliant characters will be prevented from becoming TOO powerful.
3. The combination of +30 speed, increasing tenacity whenever a turn meter removal effect isn't resisted, plus the 5% turn meter gain that happens from the "Fearsome Foe" passive should all prevent infinite turn meter removal cycles without making resistible turn meter removal effects completely useless.
"Traya is immune to tenacity down and her tenacity is increased by 20% per active debuff on her. Every time Traya fails to resist a resistable effect her tenacity is increased by 20% (stacking) until the end of her next turn. Ever time Traya is affected by a turn meter removal effect her speed increases by +30 until the end of her next turn. If Traya is toppled, she becomes immune to turn meter removal effects.
When Traya becomes enraged, she dispels all buffs from all enemies and inflicts buff immunity for the rest of the encounter (can't be resisted or dispelled.)"
Once again, similar to Nihilus:
1. Irresistible effects will not increase Traya's tenacity, meaning the player won't accidentally cripple their ability to debuff Traya.
2. Resisted effects will not further increase Traya's tenacity.
3. Debuff-reliant characters will be prevented from becoming TOO powerful.
3. The combination of +30 speed, increasing tenacity whenever a turn meter removal effect isn't resisted, plus the 5% turn meter gain that happens from the "Fearsome Foe" passive should all prevent infinite turn meter removal cycles without making resistible turn meter removal effects completely useless.
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