"Cehmybro;d-247026" wrote:
Imo Galactic Conquest is one of the best additions this game had ever had. However, I believe we are starting to see some missed opportunities in relation to this new feature. I'm not going to complain about DCS disks being removed or the cost of removing disks because I think those have been a fairly regular gripe. I think the biggest missed opportunity in conquest revolves around the enemy squad compositons. Conquest would be an awesome way to let the players face the Acklay with other units instead of the required ones in TB. It could shine a spotlight on the Nexu, which most players don't even see, and provide a new experience without any real additional content. There are enough units in this game to make the bosses feel like a more cohesive journey, and the modifiers can bump up the ones that may be lackluster under normal circumstances. For example, we have four Lukes in this game, 3 of them are capable of fielding exceptional teams, why not place them chronologically as bosses to theme a GC? Start incorporating the big bads from TB and give each Conquest a theme and you'll be back on the right track to keeping this content fresh and engaging. I know there are other great ideas out there, what could improve conquest for you?
Could also be a way to have a death star type boss for ships. I still can’t believe that they didn’t include ships in conquest. It’s almost like they are actively looking ignoring ships on purpose.
I would like an end button when you are finished with your run. After you hit end, all the disks and modifiers go away, energy goes away and it’s a sandbox. This would be even better if the Nexu, reek, AT-ST or any other boss were added.