@JediMeatbag
Count me as another who likes the relationship of Potency to DoT damage. In order to balance this in a game where damage from Potency wasn't considered when assigning potency to different toons, it might be necessary to add in a fudge factor for each individual toon - but that's no difficulty. Just run the sims with damage based on Potency and if one toon that should be near the top of damage ends up dropping, throw on an adjustment for that toon. Some with one toon that should be near the bottom and ends up too strong. Maybe you'd design it differently if you were designing from scratch, but as a reason *not* to implement a relationship between Potency & DoT damage, it strikes me as unconvincing.