Forum Discussion
5 years ago
If they reworked Rose with an excellent inspired synergy that would be a great way to make Rey, the Resistance Hero’s + Rose the optimal defense team (plus a 5th of your choice). Brainstorming a few simple ideas but a complete overhaul would be good:
-Enemies that damage inspired allies with an attack apply buff immunity to themselves. (this could neutralize Brute to some degree and balance out with FO to prevent them gaining advantage all the time).
-Make Rose immune to Fear (dauntless bravery is already the name of one of her abilities)
-Rose basic attack grant crit hit immunity along with tenacity up
-Special 1: make the defense up for all Resistance allies undispellable and if target enemy is FO apply healing immunity. Make Rose start battle with 10% TM for each Resistance ally and FO enemy.
-Special 2: Make 1 turn stun undispellable and unable to be evaded (but can be resisted)
In summary, this would make Rose go first vs most teams and vs SLKR teams that aren’t full FO with Hux. She can apply undispellable defense up right away which will limit a lot of counters then go again very quickly with undispellable stun (can be resisted). Turn order would be Rey/Rose, Finn to Poe, zeta Rose goes again after their attacks, Finn goes again. This rapid order would be tough for a lot of counter teams.
Unrelated to potential Rose changes. Please make Vulnerable guarantee crit hits when SLKR lead teams have advantage. I think the crit hit immunity with advantage should only have been on SLKR and not allies but keeping that as is, Vulnerable debuff should work around that and still guarantee crit hits unless the character actually has crit hit immunity buff.
-Enemies that damage inspired allies with an attack apply buff immunity to themselves. (this could neutralize Brute to some degree and balance out with FO to prevent them gaining advantage all the time).
-Make Rose immune to Fear (dauntless bravery is already the name of one of her abilities)
-Rose basic attack grant crit hit immunity along with tenacity up
-Special 1: make the defense up for all Resistance allies undispellable and if target enemy is FO apply healing immunity. Make Rose start battle with 10% TM for each Resistance ally and FO enemy.
-Special 2: Make 1 turn stun undispellable and unable to be evaded (but can be resisted)
In summary, this would make Rose go first vs most teams and vs SLKR teams that aren’t full FO with Hux. She can apply undispellable defense up right away which will limit a lot of counters then go again very quickly with undispellable stun (can be resisted). Turn order would be Rey/Rose, Finn to Poe, zeta Rose goes again after their attacks, Finn goes again. This rapid order would be tough for a lot of counter teams.
Unrelated to potential Rose changes. Please make Vulnerable guarantee crit hits when SLKR lead teams have advantage. I think the crit hit immunity with advantage should only have been on SLKR and not allies but keeping that as is, Vulnerable debuff should work around that and still guarantee crit hits unless the character actually has crit hit immunity buff.
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