Forum Discussion
6 years ago
"TVF;c-2020945" wrote:"JacenRoe;c-2020935" wrote:
This bundle won’t help me survive P1 of LSGeoTB, and it doesn’t include a Mace rework, so I don’t care about it.
However, based on the little we do know I am worried that the bundle will effectively be a requirement when you start. If you are already in arena, and someone buys it, but you haven’t will you be screwed? Will it be a whale or else experience for all new players? Who knows.
You are only screwed until you catch up to the rest of your shard, which is always possible.
Do we know for sure that it’s always possible, or is that a guess? The game has changed a lot. Can you get far enough ahead now that you can’t be caught?
My main account is Dec 15 tip of the spear F2P. (I even have a 7* G$) I finally caught up to the whale arena leaders after 1 year of playing, and have managed to mostly keep pace ever since.
I also have a 2 year old alt account that has never caught up, and I don’t see any way that it ever will. That’s despite knowing WAY more about arena than I did initially.
In the old days you could only get so far ahead because you would cap out, and just kind of spin your wheels until new progression paths were added. That wheel spinning time was also F2P or low/moderate spender catch-up time. Now there are so many progression paths to race down I don’t think you can catch up as easily if at all. Giving spenders a 600k GP head start (according to the dev post) and immediate access to tons of farming opportunities and rare characters is not going to make that easier. There is something called the Matthew Principle. It plays out frequently that a slight advantage early on will snowball into an insurmountable one later. Is it possible this pretty solid boost will do exactly that?
It’s not a bad thing that spending be rewarded... obviously. And new players DEFINITELY need a boost to not be overwhelmed by years of overlapping progression systems. But it should at least be a concern that the game could become hard paywalled from the start instead of “free” at first then entice spending once players are hooked in.
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