SansacionalX10
4 years agoRising Adventurer
Ideas to improve synergies between Mandalorians
Hello everyone, this post will be about improving the synergies between the Mandalorians and it will be divided into two parts:
Touch ups to current Mandalorians abilities
And personal idea for a new ability
Touch ups:
Canderous Ordo:
Mandalorian Veteran
At the start of battle, Canderous gains 10% Health Steal and Potency for each Old Republic, Scoundrel and Mandalorian ally. Whenever Canderous deals damage to an enemy, he inflicts a Damage Over Time effect for 2 turns.
Gar saxon:
Mandalorian Retaliation
Empire and mandalorian allies gain 50% Counter Chance and 50% Defense. Whenever an Empire or Mandalorian ally uses a Basic Attack, they recover 5% Health and Protection.
Imperial Super Commando:
Upper Hand:
Imperial Super Commando has +100% Counter Chance, and gains +20% Offense for each enemy with no buffs.
Jango Fett:
Jango Fett's Payout
Whenever Jango Fett receives Rewards from a Contract, or when the leader is another Separatist or Mandalorian ally, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Jango Fett gains Damage Immunity for 2 turns, which cannot be Dispelled or prevented, and +50% Offense.
Sabine Wren:
Demolish
Deal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Phoenix and Mandalorian ally, deal +20% more damage and Expose a random enemy. Phoenix and Mandalorian allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a Critical Hit, reduce Sabine's cooldowns by 2. This attack can't be Countered or Evaded.
The Mandalorian:
Swift Shot
Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. On a critical hit, grant another random Bounty Hunter or Mandalorian ally Critical Chance Up for 2 turns who does not already have it.
Transpierce
Deal Physical damage to target enemy and call another target Bounty Hunter or Mandalorian ally to assist. Then the Mandalorian and the assisting ally gain Critical Damage Up for 2 turns.
Disciplined Bounty Hunter
Each time the Mandalorian scores a critical hit, he gains 30% Turn Meter and other Bounty Hunter or Mandalorian allies gain half that amount. At the start of encounter, the Mandalorian has Bounty Hunter's Resolve until he is defeated.
The Mandalorian's Payout
Whenever the Mandalorian receives a Reward from a Contract or when the leader is another Mandalorian ally, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout:Grant the Mandalorian +50% Critical Damage and the Special ability Disintegrate until end of battle.
Disintegrate: While the Mandalorian has Critical Chance Up or Critical Damage Up, this ability instantly defeats target enemy, which can't be evaded. Enemies defeated by this ability can't be revived.
Each time the Mandalorian scores a critical hit while buffed, reduce the cooldown of this ability by 1 (Cooldown: 8).
Disintegrate
While the Mandalorian has Critical Chance Up or Critical Damage Up, this ability instantly defeats target enemy, which can't be evaded. Enemies defeated by this ability can't be revived.
Each time the Mandalorian scores a critical hit while buffed, reduce the cooldown of this ability by 1.
The Mandalorian (Beskar Armor):
Wonder of the Force
Dispel all debuffs on all Scoundrel and Mandalorian allies and equalize their Protection. All Scoundrel and Mandalorian allies recover 20% Protection. Remove 20% Turn Meter from all enemies, which can't be evaded.
The Mandalorian (Beskar Armor) and target other Scoundrel or Mandalorian ally gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and Tenacity Up for 2 turns. This ability starts on cooldown.
Seasoned Tactics
For each Scoundrel and Mandalorian ally at the start of battle, Scoundrel and Mandalorian allies gain 5% Max Health, Max Protection, and Offense.
Whenever an enemy takes damage, Scoundrel and Mandalorian allies gain 2% Turn Meter.
Protective Intuition
The Mandalorian (Beskar Armor) is immune to Ability Block and has +40% Potency and Tenacity.
The first time each Scoundrel or Mandalorian ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and takes a bonus turn, and the cooldown of Wonder of the Force is reset.
new ability
Gar saxon:
Darksaber Assault
Deal Physical damage to target enemy and inflict Armor Shred for rest of the battle.
that would be all, what do you think I read in the comments.
Touch ups to current Mandalorians abilities
And personal idea for a new ability
Touch ups:
Canderous Ordo:
Mandalorian Veteran
At the start of battle, Canderous gains 10% Health Steal and Potency for each Old Republic, Scoundrel and Mandalorian ally. Whenever Canderous deals damage to an enemy, he inflicts a Damage Over Time effect for 2 turns.
Gar saxon:
Mandalorian Retaliation
Empire and mandalorian allies gain 50% Counter Chance and 50% Defense. Whenever an Empire or Mandalorian ally uses a Basic Attack, they recover 5% Health and Protection.
Imperial Super Commando:
Upper Hand:
Imperial Super Commando has +100% Counter Chance, and gains +20% Offense for each enemy with no buffs.
Jango Fett:
Jango Fett's Payout
Whenever Jango Fett receives Rewards from a Contract, or when the leader is another Separatist or Mandalorian ally, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Jango Fett gains Damage Immunity for 2 turns, which cannot be Dispelled or prevented, and +50% Offense.
Sabine Wren:
Demolish
Deal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Phoenix and Mandalorian ally, deal +20% more damage and Expose a random enemy. Phoenix and Mandalorian allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a Critical Hit, reduce Sabine's cooldowns by 2. This attack can't be Countered or Evaded.
The Mandalorian:
Swift Shot
Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. On a critical hit, grant another random Bounty Hunter or Mandalorian ally Critical Chance Up for 2 turns who does not already have it.
Transpierce
Deal Physical damage to target enemy and call another target Bounty Hunter or Mandalorian ally to assist. Then the Mandalorian and the assisting ally gain Critical Damage Up for 2 turns.
Disciplined Bounty Hunter
Each time the Mandalorian scores a critical hit, he gains 30% Turn Meter and other Bounty Hunter or Mandalorian allies gain half that amount. At the start of encounter, the Mandalorian has Bounty Hunter's Resolve until he is defeated.
The Mandalorian's Payout
Whenever the Mandalorian receives a Reward from a Contract or when the leader is another Mandalorian ally, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout:Grant the Mandalorian +50% Critical Damage and the Special ability Disintegrate until end of battle.
Disintegrate: While the Mandalorian has Critical Chance Up or Critical Damage Up, this ability instantly defeats target enemy, which can't be evaded. Enemies defeated by this ability can't be revived.
Each time the Mandalorian scores a critical hit while buffed, reduce the cooldown of this ability by 1 (Cooldown: 8).
Disintegrate
While the Mandalorian has Critical Chance Up or Critical Damage Up, this ability instantly defeats target enemy, which can't be evaded. Enemies defeated by this ability can't be revived.
Each time the Mandalorian scores a critical hit while buffed, reduce the cooldown of this ability by 1.
The Mandalorian (Beskar Armor):
Wonder of the Force
Dispel all debuffs on all Scoundrel and Mandalorian allies and equalize their Protection. All Scoundrel and Mandalorian allies recover 20% Protection. Remove 20% Turn Meter from all enemies, which can't be evaded.
The Mandalorian (Beskar Armor) and target other Scoundrel or Mandalorian ally gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and Tenacity Up for 2 turns. This ability starts on cooldown.
Seasoned Tactics
For each Scoundrel and Mandalorian ally at the start of battle, Scoundrel and Mandalorian allies gain 5% Max Health, Max Protection, and Offense.
Whenever an enemy takes damage, Scoundrel and Mandalorian allies gain 2% Turn Meter.
Protective Intuition
The Mandalorian (Beskar Armor) is immune to Ability Block and has +40% Potency and Tenacity.
The first time each Scoundrel or Mandalorian ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and takes a bonus turn, and the cooldown of Wonder of the Force is reset.
new ability
Gar saxon:
Darksaber Assault
Deal Physical damage to target enemy and inflict Armor Shred for rest of the battle.
that would be all, what do you think I read in the comments.