Forum Discussion
9 years ago
I appreciate the intelligent responses from people that didn't use the word whine or cry. If I saw that your response contained these words I didn't bother reading it.
Some people are still missing the point here. Obviously Dooku lead teams are beatable IF you get good RNG.
QGJ lead teams have been beatable too. People found compositions without QGJ lead to beat those teams. Heck... I ran Anakin lead as an experiment for awhile and was still finishing in the top 20 on my server beating QGJ lead teams. How? Because atleast you could still strategize even if you lost a toon to harmonious assault on the first turn. You could still rally. You cannot strategize or rally against an out of control dodge rate.
A few of you stated that I simply have to work harder and find a better team composition to face Dooku teams. That's hogwash. I could have every toon in the game available to me, put the perfect combination of toons into my lineup, attack the opponents toons with the perfect strategy and still not win if the AI decides it is going into steroid dodge mode.
As I said earlier, I thought people were exaggerating a bit about the dodge, similar to the way people exaggerate his bonus attacks. I had only seen the 25% or so dodge rate. That was annoying and added a challenge but it was still within reason. That was until last night and today. Those of you that are saying it's not that bad haven't actually seen it go crazy for a few consecutive battles. It is not beatable when it goes into crazy dodge mode.
The first time it happened I just shook my head and thought to myself... Dang... Terrible RNG. It happened again so I decided to switch up my lineup. At one point I had their squad slowed down to a crawl with a Phasma lead and Han manipulating TM. My Toons were getting turns at about a 2-1 ratio on their toons. I was getting some assists too. Didn't matter, they would just dodge over 50% of them, then when I would finally get a nice hit in, their RG would auto taunt, then dodge humbling blow, and everything else.
Since some of you say there is a composition out there to overcome ridiculous dodge rate... I would be curious to know what it is. Where are these magical toons that can win matches without doing any damage to the opponent? Heck... I hope they release an Aurodium with that char in it. Now there is something I would spend money on!!
I beat Dooku lead squads more often than I lose to them but when I lose I get demolished by the exact same squad that I just wiped the floor with. What sense does that make? Show me one other leader that can cause that much of a swing in the results. Beating Dooku led squads is 90% reliant on RNG.
Thats not to say there are not some really good Dooku led squads out there that could win without the crazy dodge rate. There is... He is a good character even on his own but there are times when you don't even get the opportunity to beat them.
Some people are still missing the point here. Obviously Dooku lead teams are beatable IF you get good RNG.
QGJ lead teams have been beatable too. People found compositions without QGJ lead to beat those teams. Heck... I ran Anakin lead as an experiment for awhile and was still finishing in the top 20 on my server beating QGJ lead teams. How? Because atleast you could still strategize even if you lost a toon to harmonious assault on the first turn. You could still rally. You cannot strategize or rally against an out of control dodge rate.
A few of you stated that I simply have to work harder and find a better team composition to face Dooku teams. That's hogwash. I could have every toon in the game available to me, put the perfect combination of toons into my lineup, attack the opponents toons with the perfect strategy and still not win if the AI decides it is going into steroid dodge mode.
As I said earlier, I thought people were exaggerating a bit about the dodge, similar to the way people exaggerate his bonus attacks. I had only seen the 25% or so dodge rate. That was annoying and added a challenge but it was still within reason. That was until last night and today. Those of you that are saying it's not that bad haven't actually seen it go crazy for a few consecutive battles. It is not beatable when it goes into crazy dodge mode.
The first time it happened I just shook my head and thought to myself... Dang... Terrible RNG. It happened again so I decided to switch up my lineup. At one point I had their squad slowed down to a crawl with a Phasma lead and Han manipulating TM. My Toons were getting turns at about a 2-1 ratio on their toons. I was getting some assists too. Didn't matter, they would just dodge over 50% of them, then when I would finally get a nice hit in, their RG would auto taunt, then dodge humbling blow, and everything else.
Since some of you say there is a composition out there to overcome ridiculous dodge rate... I would be curious to know what it is. Where are these magical toons that can win matches without doing any damage to the opponent? Heck... I hope they release an Aurodium with that char in it. Now there is something I would spend money on!!
I beat Dooku lead squads more often than I lose to them but when I lose I get demolished by the exact same squad that I just wiped the floor with. What sense does that make? Show me one other leader that can cause that much of a swing in the results. Beating Dooku led squads is 90% reliant on RNG.
Thats not to say there are not some really good Dooku led squads out there that could win without the crazy dodge rate. There is... He is a good character even on his own but there are times when you don't even get the opportunity to beat them.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 1 hour agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team