Forum Discussion
9 years ago
"JohnnySteelAlpha;237928" wrote:"Telaan;237547" wrote:
This is basically a repeats of something I said in another thread. Dooku isn't the problem. Dodge is. Regardless of whether or not the actual math behind dodge is working correctly in game. Dodge is way too potent. It's strips away what little skill is involved in this game due to the ridiculously high reliance on RNG. It just so happens that Dooku's leader ability has the best dodge synergy right now since it grants offense up in a meta where offense/damage is dominant.
While the issue with dodge isn't as game breaking as the Poe coin flip, I personally find it to be far less fun. If I lost the Poe coin flip, and subsequently the match, all I could do was shrug my shoulders and try again. Dodge is far more heavily dependent on RNG and it's as much garbage as the Poe coin flip. Dodge should absolutely have a place. But, it should never be universally as effective across classes as it is for how potent it is. Instead you should be required to form cohesive squads of the same class (i.e. Jedi, scoundrels, etc) to benefit from the full effect.
You're saying Poe - admittedly a coin flip, is as pure RNG as it gets and requires zero skill - was better than this dodge RNG that can skew a result one way, but is far from a 50/50 coin flip thing? Yet the very next sentence have an issue with how heavy the RNG for Dooku is. Can you maybe explain this better as I'm confused here?
I'm starting to think some are just not well prepared for this new class of skill because it's much less of a RNG issue than Poe and much less dull than the pure speed meta because the battles are not as scripted.
We need to have more than one viable leader skill in the game. Speed leaders are still good even vs. Dooku. Jinn speed leaders are still finishing #1 on my server despite the Dooku presence. Defense is getting a re-work soon too.
Every modest meta shift always creates a panic. He's been fixed for how long? How many combinations has everyone really tried vs. the Dooku teams to thoroughly say it's broken?
@Pilot has posted videos of Ewoks beating Dooku teams. Of Rex-led tusken / Clone teams beating Dooku. We know the Jinn speed teams can still defeat Dooku led teams - I see it on my server every day. I know tanks with a Dooku lead can beat Dooku speed teams. I agree the dodges when they go crazy and hit at bad times are VERY frustrating for a moment, but the monotony of predictable outcomes in battle is worse in my view.
@JohnnySteelAlpha
I never said it was better. I said this current incarnation of dodge is less fun. The revamp of RG really shook things up and added a new level of strategy. It is exactly the type of changes that are needed for the game. RG requires some strategy to get around; and even without dodge leaders, RNG with RG can still land you in a loss
Don't get me wrong, I've since seen the light and switched to a Dooku lead. I benefit from the current state of things. I have no problem regularly finishing top three. This has nothing to do with losing. The problem I have with dodge, the same as with Poe is the further removal of what little skill this game has in favor of RNG. Dodge lead, specifically Dooku because of offense up, are currently the best defense in the game purely because of RNG.
I'm curious why you think things are less RNG oriented now than before. I'm also curious how one can prepare for this new class of skill, as you've coined it. Dodge is 100% based on RNG. I don't see how anyone can qualify that statement.
A perfect example from an arena match I just played in the last 30 minutes:
My GS was in the red. My RG taunt had expired. Enemy Dooku attacks with bonus vs my GS; both dodged. Very next move, enemy GS uses swarm vs my GS; both attacks dodged.
That's four consecutive attacks dodged against one toon in the red that should have been long dead. Sadly the above example isn't an outlier. I regularly see these kinds of dodge rolls, both for and against me. The single biggest complaint on this forum about any subject is RNG. While it will and should always play a role in any part of gaming, how big of a role it plays is the issue.
The speed/damage meta hasn't really changed. All that's happening is that those same toons are being protected by ridiculous RNG associated with dodge. You play exactly the same as before all this but pray that RNGezus favors you.
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