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9 years ago
"StormTro0p3R_H;240026" wrote:"Telaan;239972" wrote:"StormTro0p3R_H;239925" wrote:"Noktarn;239857" wrote:
Good game balance should reward tactics and counters- not a flat rate RNG factor that is always true. You either get lucky or you don't. This is a bad mechanic. There is no planning. Phasma or not. You are just equipping RNG to fight RNG, it's the same as Dooku vrs. Dooku. Other setups can be planned around and tactics enter the fray. "hopeing and praying" isn't a tactic- that's fun, anyway.
False reasoning? lol? Just because of your own bias on the subject from your singular experience with RNG vrs Dooku teams?
"Unbelievable".
And yes, the Offense up needs to enter the equation. It's what sets it apart into the "ridiculous" category. We should not be double penalized for whiffing an attack (or three) and having the team get even stronger. It compounds the already ridiculous DPS meta.
There is nothing broken about Dooku's dodge mechanic. There is nothing broken about the speed mechanics. There is, however, a massive amount of misinformation and herd-following that has rendered any advice you can get from this forum rather broken.
I'm curious; why are your statements or advice so much more absolute than anyone else's. I find it "unbelievable" that you found/find nothing wrong with the speed mechanic. Even the Devs have a problem with it, which is exactly why we're seeing an update that changes this.
There is no planning for RNG. I'm not sure how you can realistically expect to have that kind of statement taken seriously or reasonably responded to. You cannot plan for random occurrences. Period. Generating more attacks does not guarantee more land. They statistically have the same chance of landing as any other attack. When you add to that the fact that most teams run the same exact high speed assist toons, you can't get much more attackier (yup made-up word) than that.
I congratulate you on your success with Phasma (not sarcasm). The point was never about winning or losing. Once again, you can win with Ewok Scout as lead. But she is not a counter to RNG. She cannot be a counter to RNG. You have been arguing all the wrong points. I've repeatedly said l, and for some reason you've completely ignored it and continued to argue irrelevant points, RNG should and will always have a place. But having it play too much of a role is bad for the game. We're at that point with dodge.
My advice to use Phasma to generate more attacks to combat a squad that dodges a lot is stastically sound (binomial distribution.) You can plan to combat randomness, that isn't the same as predicting it, which you are correct in saying can't happen.
I find there to be nothing wrong with the speed mechanic because it doesn't dictate as much as people claim. It is easily worked around if you accept it and want to work around it. The brokenness of it would be evident if truly nothing else could work. That's not true.
My advice seems to carry more weight to me because I explain my reasoning with evidence. Making opinionated statements like "RNG plays too large of a role" without any substantial evidence doesn't hold as much weight.
You can get more attackier than two high speed assist guys. Get to manipulating the turn meter, it can be ridiculous.
Thanks for the congratulations.
We're going to have to agree to disagree. As I said above the extra attacks granted by Phasma don't out weigh the higher chance of loss of your damage and the subsequent increase in damage received. I also cannot agree that it combats RNG. In fact I think it plays into RNG's metaphorical hands.
Also, if you were to ask someone like @cosmicturtle333 how the speed meta has impacted the game and his ability to run a nightsister or resistance team, or people who would like to run Maul, I think you'd get drastically different responses.
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