Forum Discussion
9 years ago
"Telaan;238895" wrote:"JohnnySteelAlpha;237928" wrote:"Telaan;237547" wrote:
This is basically a repeats of something I said in another thread. Dooku isn't the problem. Dodge is. Regardless of whether or not the actual math behind dodge is working correctly in game. Dodge is way too potent. It's strips away what little skill is involved in this game due to the ridiculously high reliance on RNG. It just so happens that Dooku's leader ability has the best dodge synergy right now since it grants offense up in a meta where offense/damage is dominant.
While the issue with dodge isn't as game breaking as the Poe coin flip, I personally find it to be far less fun. If I lost the Poe coin flip, and subsequently the match, all I could do was shrug my shoulders and try again. Dodge is far more heavily dependent on RNG and it's as much garbage as the Poe coin flip. Dodge should absolutely have a place. But, it should never be universally as effective across classes as it is for how potent it is. Instead you should be required to form cohesive squads of the same class (i.e. Jedi, scoundrels, etc) to benefit from the full effect.
You're saying Poe - admittedly a coin flip, is as pure RNG as it gets and requires zero skill - was better than this dodge RNG that can skew a result one way, but is far from a 50/50 coin flip thing? Yet the very next sentence have an issue with how heavy the RNG for Dooku is. Can you maybe explain this better as I'm confused here?
I'm starting to think some are just not well prepared for this new class of skill because it's much less of a RNG issue than Poe and much less dull than the pure speed meta because the battles are not as scripted.
We need to have more than one viable leader skill in the game. Speed leaders are still good even vs. Dooku. Jinn speed leaders are still finishing #1 on my server despite the Dooku presence. Defense is getting a re-work soon too.
Every modest meta shift always creates a panic. He's been fixed for how long? How many combinations has everyone really tried vs. the Dooku teams to thoroughly say it's broken?
@Pilot has posted videos of Ewoks beating Dooku teams. Of Rex-led tusken / Clone teams beating Dooku. We know the Jinn speed teams can still defeat Dooku led teams - I see it on my server every day. I know tanks with a Dooku lead can beat Dooku speed teams. I agree the dodges when they go crazy and hit at bad times are VERY frustrating for a moment, but the monotony of predictable outcomes in battle is worse in my view.
@JohnnySteelAlpha
Don't get me wrong, I've since seen the light and switched to a Dooku lead. I benefit from the current state of things. I have no problem regularly finishing top three. This has nothing to do with losing. The problem I have with dodge, the same as with Poe is the further removal of what little skill this game has in favor of RNG. Dodge lead, specifically Dooku because of offense up, are currently the best defense in the game purely because of RNG.
I'm curious why you think things are less RNG oriented now than before. I'm also curious how one can prepare for this new class of skill, as you've coined it. Dodge is 100% based on RNG. I don't see how anyone can qualify that statement.
The speed/damage meta hasn't really changed. All that's happening is that those same toons are being protected by ridiculous RNG associated with dodge. You play exactly the same as before all this but pray that RNGezus favors you.
by not being prepared - and that wasn't specifically at you as I don't know you're roster - but I meant if you didn't have options to face the evade RNG and still have a decent chance to win. One example would be if you didn't have Dooku as an option yourself. Or...if you didn't have a well developed RG that can make up for bad RNG by sustaining the team longer - especially with a healer or a rez toon. Or...if you didn't have any beefier toons that you can run with Dooku leader and were chained to the speed / cannon build. I find the tankier damage dealers + offense up to be quite potent vs. the Reys / GSs out there. Savage Opress for example. Or...maybe someone had Jedi heavy team and couldn't switch out and had troubles with offense up Dooku dodging, especially paired with Sid's dodge. Or...maybe someone doesn't have Yoda and can't do the foresight push to all allies tactic to swing the evade battle in their favor. So by prepared I meant not building a diverse roster that permits flexibility as unexpected meta shifts take hold.
RNG is lower now than when Poe was a coin flip. This isn't a coin flip at all. I'm not winning at a 50% rate. Is the RNG up vs. the pure speed meta we just left - yes it is. My point was that the RNG was way too low in that meta as the battles were pretty scripted and boring.
Regarding speed meta - sure it's changed. It's still effective, but I see guys running droid teams with Poggle again. It's opened up with meta back from what I can tell. Tanks are in. Droids are in. The ability of the speed team is lessened because the chance of early OHKO is reduced. That favors other builds types vs. what we just left. Speed still good for sure, but it's been brought back to the pack.
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