Forum Discussion
9 years ago
"Telaan;240241" wrote:"JohnnySteelAlpha;240189" wrote:"Telaan;239348" wrote:"JoshG;239322" wrote:
@Telaan
In the arena what % of matches would you estimate you currently lose vs Dooku(L) teams?
I don't keep track. It's not often. I can't remember the last time I finished outside the top 3. I made it very clear my beef isn't about winning or losing. It's about the implementation of a mechanic that results in even more loss of what little skill is involved in this game.
Changes like what they did to RG are great and healthy for the game. It adds a new layer of strategy that doesn't allow you to just nuke one toon after the other. RG interrupts the flow of a match and requires at least a little thought into the use of specials.
The current incarnation of dodge is dummy proof. Throw any of the fast, heavy hitting toons we all already use behind him and boom....they're even better than before.
Where I could get behind the potency of dodge in its current form is if it was restricted, in it's full amount, to a specific class (i.e. Jedi).
Don't you think it requires a higher level of skill to sustain a good winning percentage when RNG variance is high compared to not? There's no way that winning in higher RNG state = less skill. If you can still win when RNG hits you in the face with bad variance, that's a huge demonstration of skill in your team setup and also in game tactical decisions. You can't be arguing that more skill was required when battles were easily predictable. I disagree that more RNG necessarily reduces skill required to win.
You can't make a claim that winning now is just RNG and less about skill and then at the same time say that you're winning at a high rate still. So what do you call your wins when RNG goes really bad against you? When RNG is not in your favor? Can't be luck. Luck's against you. Has to be skill no?
I don't see how you can honestly believe winning with more RNG equates to more skill. It could just just as easily mean the dice rolled in your favor more often. It's like being good at playing the card game War. Yea, you can win, but is that really skill? Did you believe the same when Poe RNG decided the match? Again, I'm not saying that I think dodge is as game breaking as Poe was; but I am saying that once again RNG has been allowed to play to much of a role in matches.
I am for an appropriate amount of RNG. There absolutely should be variance and randomness that can turn the direction of a match. Not every single variable should be accountable. The amount that RNG should be a factor is obviously a matter of debate. We may not agree, and that's totally understandable, but I'll never understand how people can want RNG to play a major role in determining outcomes.
No - when RNG is in your favor - less skill needed. But assuming a normal distribution of RNG over the course of many matches, there will be a notable portion of the time when RNG is against you when facing Dooku leader. When RNG is low in terms of it's variance and impact - it's less frequnetly against you because it's just neutral mostly. The RNG impact is modest. You're saying though you still win a high % of the time. For that to be correct, that means you're winning in matches when RNG goes badly against you. When that happens (RNG going against you), which will happen more now than before, that has to indicate skill / preparation on your part. So maintaining a high winning % in an environment of high RNG volatility definitely indicates more skill / preparation than winning in battles that are scripted and essentially the same from day to day.
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