Forum Discussion
7 years ago
"StarSon;c-1641241" wrote:"Kyno;c-1641237" wrote:"StarSon;c-1641227" wrote:"Kyno;c-1641214" wrote:"StarSon;c-1641193" wrote:
The problem, is that the bolded is a false statement. Time will pass, and more chars will be added, which means platoons will always be impossible. It is already impossible to 6/6 all of the missions in p6 without some platoon help. This will not change with time.
Through GP development and new stronger characters you will be able to overcome the points lost from not filling platoons. It is not false, it will just take time.
JTR team can clear 6/6 without all platoons filled.
I'm not even talking about *all* platoons. You keep skipping that part of my posts. I know lots of guilds (many over 170M GP) that can't fill platoons, particularly ships. Getting 0/6 on p5 and/or p6 is basically a death knell for the middle combats. Maybe you can brute force the Rebels mission (I did with 0/6 yesterday and 2/6 today, barely... wouldn't have been able to if we had gone 0/6 in p6), but what about R1? That one is hard even with a full g12 R1 squad *with* 6/6 on platoons. And we aren't getting new R1 chars.
You can keep keepin on, thinking time will solve this, but it won't. For any guild not collectively pumping $3k/month into this game, platoons will always be out of reach, and that means star goals will be pushed further and further back.
You dont need platoons to score in TB. After GP growth you can overcome the points missed.
Development of ships and toons will allow you to beat more waves.
Platoons are a subset of the event, and do make it easier, but are not necessary. It will just take time to develop to the point where not filling any platoons will not be an issue.
Please, name the teams that can 6/6 all 3 combats and complete the SM with zero platoons. I will try them next time with my best mods and let you know how it goes when we 0/6 both days because we'll probably have another new awful ship no one will buy before then.
I never said you will be able to 6/6 with no platoons. I said you can improve your score. The score is a combination of waves completed and GP. Through development you can do better in the missions, completing more waves, and then when you hit that wall (which may be 6/6 with new toons that come out later) you can make up for any lost points with GP growth.
Excluding ships, it seems we get 2 platoons that dont have marquee toons in them. This point is being proven by another forum member. In that situation a JTR lead resistance team can go 5/6 maybe even 6/6 with arena mods.
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