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7 years ago
"EyeG_80ate;c-1586918" wrote:"Nikoms565;c-1586874" wrote:
The system is set up to make strong guilds either internally fight over top 10 rewards or split up
I have yet to see any evidence of this (and it seems unlikely to be a problem). Guilds will either A) set up a rotation for top 10 (assuming everyone is capable of similar damage numbers and are reasonable humans). 2) If the guild is being carried by a few people with all the best teams, those carrying the guild deserve the top 10 spots (and anyone that thinks otherwise is just being silly)
First off, since you just joined the forums earlier this month, welcome.
Most guilds have only run 2-3 HSith raids since the rework. It's only just beginning, so of course you haven't seen evidence of this. What tier does your guild run?
So your suggested fix for the "fix" is for guild leaders to do more work to workaround a bad reward structure? With international guilds and differing time zones, setting up a rotation so that 20% of the guild can capture the top 10 spots in a fair and rotating system that accommodates all 50 members and their schedules would be a logistical nightmare. And one that guild leaders and players wouldn't have to take upon themselves if CG/EA would develop reward structures that encourage team work, engagement and participation.
While I certainly welcome a good discussion and suggestions, how about we stick to ones that are realistically possible for guild leaders and officers who don't see that position as a full time job?
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