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7 years ago
"ShaggyB;c-1587047" wrote:"EyeG_80ate;c-1586918" wrote:"Nikoms565;c-1586874" wrote:
The system is set up to make strong guilds either internally fight over top 10 rewards or split up
I have yet to see any evidence of this (and it seems unlikely to be a problem). Guilds will either A) set up a rotation for top 10 (assuming everyone is capable of similar damage numbers and are reasonable humans). 2) If the guild is being carried by a few people with all the best teams, those carrying the guild deserve the top 10 spots (and anyone that thinks otherwise is just being silly)
Bingo. I had to build up from 1 shard payout on heroic rancor, till I could almost solo it. By that time better players in my guild had 7 star han and just let us play through it. Now I'm usually 1st place and the guys not playing can solo it with there cls by himself.
Same applies for haat and hstr. Top of your guild will get her and then, if they are reasonable... will rotate out till everyone does.
No they won't - nor should they. This isn't about Traya. Most guilds that have HSith going already have all 50 with Traya unlocked (ours does and we face 40+ Trayas in every TW). It's entirely about the g12+ gear, which makes it an entirely different issue from HAAT or Rancor
No one will ever be "done" with g12+ gear. That's the issue. Everyone is going to be in continual need of g12+ gear - especially as the meta shifts.
I'm not quite sure why people don't realize that this is a major detriment to long-term guild structure stability. I also find it quite telling that the people saying it's not a problem or not going to be have largely been playing for a year or less. The people actually experienced at this game (and the way CG/EA works) are the ones voicing concerns. Concerns that will likely go unheeded or ignored.
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