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- A person should spend money as they please. I'm thankful that because of people that spend money this game is able to grow and have more content , and people that don't spend anything are as important to create a community. I love this game because I can do anything a P2W can except a P2W can do it on a more accelerated pace. There's nothing wrong with that because they should except an advantage if they even just pay a dollar :)
- I generally agree. But the value of the investment is subjective so to give an objective score is meaningless.
- why is everything a link to your website with you guys cant you just ctrl X and paste here
- As an avid mtg player for years please don't compare it to this game on any level.
You always have a return on your investment in magic and it's not going away anytime soon.
Also, swgoh is a mobile game. Don't compare it to real AAA games.
The whole "article" is a joke, just like having a guild for a mobile game with no in game team content. o:) - @Stormy
Your profile pic is funny. "Keyzer_Soze;53123" wrote:
That's sneaky. And not true. This a game who's existence is to make money through a delicate balance of having enough players willing to spend an extreme amount vs. everyone else, regardless if they spend nothing, 20$ or 1000$. It's well established that gaming apps derive 50% of their revenue from the top 1% of players. Those players are unlikely to frequent forums.
@Stormy if you are looking to earn some cash through referrals, you're going to be looking for a new job. You need to get a StayAlive77 to make an app work. Game of War being a prime example.
Free or moderate spending players will get their initial gratification, then as the app matures, the top 1% of paying players will get distinct advantages for the money they have spent, as they should. For non 1% players, it's on to the next app and the next instant gratification. There's only a shelf life of two years or so anyway. Unless the devs can hold the 1% playing. They are going to play something, and once an app reaches a certain time since inception, all updates by necessity will cater to them.
Be happy though. This app is just getting started.
Not really true. Whales are gonna whale no matter what. Mobile games continue on the average spender. This is why games like Puzzles and Dragons, Clash of the Clans, Candy Crush, and Final Fantasy Record Keeper did/are doing so well.- I'm not really sure this game compares to a AAA title on console or PC.
I played WoW back in the day and for $15 a month I got a lot more use and entertainment than GoH can offer at this point in its development.
When making an IAP I just evaluate it against how much entertainment I get out of it. I can justify spending 20 bucks here and there but I don't expect everyone to agree.
It is better than a lot of mobile games and will do well. I agree with the above that the whales drive the monetization of the app. - I enjoy reading and respecting other players opinions- thank you for the initial feedback!
- Ofcourse its Okay to you the entire "Team Instinct" (cough cough* Corny name) chugged thousands in to the game a piece. No skill didnt earn any characters simply paid for them. F2P > P2W it gets me hyped when F2P players own P2W players & rank #1 without spending a penny.
- Sorry but... what's the point of this ? ^^
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