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- http://www.gamasutra.com/view/feature/195806/chasing_the_whale_examining_the_.php?print=1
- LadyVampire_X10 years agoHero (Retired)Power that something was said of mmo players addiction is not how companies stay afloat , gambling draft kings lotto cable companies gas taxes insurance.... Drinking smoking weed
We all have vices and that is not what this game is doing , could it ? Sure but he micro transactioned his addiction his money and that is pc specific from 2013 and is warning for addicts who need help
Warcrack.com , the weak need help , you can't stop bad lifestyle choices but addiction can be treated "KitsuAeryn;54843" wrote:
Spending money isn't the issue -- the value of the money spent is. It should be easy to figure that out, but it's not. $5 for Dooku is an amazing deal. $25 for the droid pack is also a good deal. $20 for an 8-Chromium bundle, however, is a really bad deal relative to the other two options. Even if you land Leia or Lando or QGJ, you've got them at a handful of stars with no way to boost them up further. As Akbar would say, It's a Trap! :)
By all means, buy the bundles and the crystals. But spend the crystals on refills, lest you come to regret your purchase.
Great Opinion! I agree!- For the record, I'm highly disappointed in the crystal subscription price and Do Not think casual players should consider it. We needed a positive content release for the player base, and this was a big let down.
- When it come to value, everyone have difference perspective. Everyone have different Need/Want.
- Personally I don't think you get much if any return of value when you spend on this game. and when you do spend on the game there's only a small chance you will get what you actually want unless you buy the occasional special offers with the guaranteed drops.
Unless if you are really serious about the game I wouldn't spend anything. I spend $14 dollars and immediately ended up regretting it "Otar;54377" wrote:
"Qeltar;54012" wrote:
Lol, IAP started because the traditional way of making money in games by selling them was wrecked by piracy. It got more polished to the state it is now but that's how it started, as publishers were forced to look for a better way to monetize their games.
That part is complete bull, pirated online games? Kinda hard to do...
Lol, games started out as single player, then lan multi-player before the Internet as the final destination stepped up. Even now, most popular console and PC games with a strong online component get pirated for the single player experience they give. In fact, while googling strategies to optimize my game play in this game, I came across sites advertising modded apks, dunno how that works. As long time gamers can attest, genuine buyers have had to bear the brunt of all the experiments publishers have conducted to protect their IPs. IAP and ad based games did not happen in a vacuum. Nobody suddenly came up with this great idea to milk the few for more because older revenue streams were working great. Piracy was a contributing factor in all the new monetization and server side based game designs that are dominant now.
Most of the popular online multi-player games have always had unofficial servers and platforms to play on where you could play with your pirated game files. You are only right about piracy being difficult in online games when talking about server side based games. And, in a way, you are agreeing with me. The shift towards server side based games at considerable more expense happened because...?!- The most common format of a P2P game or app isn't really pay to win, it's pay to avoid grinding. There is nothing wrong with using this ethic. F2Pers tend to like the delayed rewards from grinding and feel that people who don't are lazy, lack a work ethic, or are using their resources to compensate for lack of skill. The other major group hates grinding in games and would rather pay to avoid the grinding option. Again, the most common format of P2P caters to payers but also does not hurt the competitive potential of a hard working F2P player.
SWGoH is not designed on the common pay to avoid grinding model, it is a pay to win game.
If the game used the pay to avoid grinding model then players could pay to avoid the grind and receive the exact same amount of energy usage and experience that F2Pers make by spending time playing the game. Instead, this game allows pay-to-players to gain massive advantages and strides such that a F2Per will be outnumbered and outmatched and will find themselves not competitive enough to challenge the team that is paid for. Essentially this game mirrors an aristocracy where if you have money, you will be elite and if you do not, you will have to work hard to keep up (and who are we kidding--will never be able to).
Does P2P hurt the developer? No--it helps line their pockets, and it is in their best interest to keep making content that force players to pay more in order to stay competitive.
Does P2P hurt the game? That's up for debate. It certainly makes the game unfair because by design the game caters to people with money. This means F2Pers must rely on skill and cunning to survive and remain competitive. In ways this is a microcosm of the Star Wars universe itself. P2P players are the Galactic Empire who have vast resources compared to the Rebel Alliance. F2Pers are the Rebel Alliance who must use their outdated resources to combat a much more well-equipped foe.
Does P2P hurt the gamer? If you pay to play then no, it benefits you. If you are F2P then yes, welcome to the suck.
Personally I think this game is a further example of the economic disparities of our society. The small financial elite separate their self from the ever widening plain of low income earners who work and support the base of the entire structure . All good things though.... - Necrooooooo
- Oh FFS... It's click bait to drive traffic to their domain. ROFL.
That's pretty bad, even for you guys. :(
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