Forum Discussion
9 years ago
"RAYRAY;893080" wrote:"leef;893041" wrote:"scuba;893026" wrote:"leef;893023" wrote:"RAYRAY;893008" wrote:"Mullato;892973" wrote:"RAYRAY;892933" wrote:"DarthApok;892913" wrote:
If "Cracking doom" doesn't trigger Biggs unique then it's not Empire damage, therefore it can't trigger TM removal under Zader. That's either working as intended or it should be Empire damage and will trigger Biggs every turn.
Agreed it should be counted as empire damage. It should trigger Biggs unless he is shocked. But who doesn't shock Biggs first?
What's the point? When using Palp it would just give Biggs a soft buff and nerf to Jedi. How about just leave it as is.
Well, because it should work as intended and how the ability is written.
but what if that makes the zader palpi combo redicously OP (vs rebels and jedi)?
Well they can change the wording like they did with bariss to how ever they change it.
seems like a fair compromise @Mullato @RAYRAY
I mean, Sure. If they want to get in the business of changing descriptions because they can't code correctly I guess. So what we are saying is to change the Zeta description that says empire characters remove TM upon damaging enemies? (because that is exactly what palps unique does) Then in that case I would 100% support a Zeta refund a la barriss.
"kodias;893069" wrote:
A bonus aoe tm removal on every turn is absurd, crackling doom is already frustrating enough for Jedi and rebel squads. I think its WAI they just need to reword the description to make it so the tm removal only applies to basic and special attacks not passives.
Zader is already taking over the arenas if they make EPs passive remove tm it will be way to strong. If they want to do it that way then get rid of the Can't Be Resisted non sense. At least then they would have to stack potency and gear to properly take advantage of his lead ability.
They should make it so that it can be resisted then but then up the percentage to 80% change how Potency and Tenacity work. The enemy should have to stack tenacity to resist it. Specifically rebel scum.
Doesn't it sound dumb for my entire team's TM to get reduced everytime Palp moves? They already get damaged, but TMR too? While he is busy using his basic on a random team member, my entire team would get punished. That's very game-changing IMO.
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