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9 years ago
"RAYRAY;893800" wrote:"Mullato;893757" wrote:"Tatts;893747" wrote:
I'm sorry mullato but just because u want to run jedi doesn't mean the ability shouldn't work exactly as intended, running an empire team we have to deal with biggs getting 100% tm 3-4 times in row from everyone's opening attacks. It's in his description so if I choose to run empire against a team with biggs I suffer the consequences, if u choose to run jedi/rebels then u suffer the consequence of each individual toon having a 50% chance to have 20% tm removed! You talk as if it Always reduces all 5 toons tm after every attack and that he attacks constantly like you'd never have a turn again his base speed is slow as molasses and even modded with good speed he's slow compared to speed modded zQGJ jedis
Yeah yeah, I would still beat Zader teams, but all I'm saying is this has been working the same way for over 6 months now. The only reason you guys suddenly want it fixed is because it's advantageous to you.
Back when wiggs were meta if crackling doom triggered Biggs he'd eat palpatine teams alive. So no one really cared.
Now that everyone has Zader and sees that crackling doom could potentially remove TM every turn they suddenly want it fixed?
Funny thing is that I wasn't even aware of it because I have never ran palp with my zader. Palp is a liability, compared to other choices.
True dat. He usually gets stunned or falls over and dies before he gets to move...On defense anyways.
I just don't see how palp's unique benefiting from the Zader lead could be WAI. Can we get a dev response on this?
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