Forum Discussion
4 years ago
"UncleOnceler;c-2215784" wrote:"DarjeloSalas;c-2215780" wrote:
Whilst I do agree an increase in character numbers means we need more mods, I’m always inclined to think that there’s an inevitable conclusion if they did increase the mod cap.
The same users asking for it to be increased now will be back in 6 months asking for another increase.
Yes, because many of those users are in top end guilds, where mod swaps and multiple optimized sets are required.
The answer for me isn't to be more picky, I am likely more picky than 99 pecent of the player base. I constantly remove mods I can't use. My issue is, there simply isn't enough room to do the things required for me to do in a top end guild. We swap for every event type, we have mod compliance across all teams, we remod for different event types, and all of those have to be maximized.
Yes, it's a pain to have to swap all the time, but it's even worse when I have to go back in and micro manage swaps to avoid an arbitrary mod cap.
If you don't remod for everything, and you don't have mod comliance requirements in your guild, then this issue probably doesn't affect you, but . . . the current cap is affecting the best players in the game right now, not because they aren't picky enough, it's because the cap is way too low.
I assure you you are holding on to too much. I have one of the better mod collections than most and I still swap mods around for every important guild event with zero issues. It's just build up and it does accumulate very fast but know when to keep and when to let her go.
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