Forum Discussion
9 Replies
- chpMINIsolo1 month agoSeasoned Ace
What needs to be done is that you throw out your trash mods. You’ll always max out, no what the number is unless you get rid of your garbage
- blakebabie1 month agoNew Scout
Already done. It’s a continuous issue for endgame players especially for those of us with over 200 25+ speed mods and scrap everything that doesn’t hit 5 speed per each roll.
- chpMINIsolo1 month agoSeasoned Ace
blakebabie wrote:
Already done. It’s a continuous issue for endgame players especially for those of us with over 200 25+ speed mods
Already done? Sounds like you could still cut 300 of them......also, are you telling me you have 200 25+ speed mods that are just sitting in your inventory not being used?
- blakebabie1 month agoNew Scout
Not here to argue. Mod inventory space is a known issue that pretty much every SWGOH content creator and endgame player has raised multiple times. Check back when you get to that point. It seems you don’t have this problem yet.
- chpMINIsolo1 month agoSeasoned Ace
blakebabie wrote:
Mod inventory space is a known issue that pretty much every SWGOH content creator and endgame player has raised multiple times. Check back when you get to that point. It seems you don’t have this problem yet.
lol, ok, good luck with your quest sport
- ZanirN7S1 month agoSeasoned Ace
- 3htdbza2txgl1 month agoRising Scout
I’ve been screaming for this mod cap increase for years but at this point I think either $$CG$$ is just trying to torture us or they think it’s funny something.
- DarjeloSalas1 month agoSeasoned Ace
My mod collection is extremely similar to the OP, and I seem to be managing OK.
That said, my unequipped mod inventory is filling up, with 350 mods all with +11 speed or higher. I do cull them regularly but those mod culling sessions need to happen more frequently than ever.
A little increase in the cap wouldn't solve any issues for people who don't engage fully with modding, but it would give those of us that do a little breathing space.
- Range19741 month agoSeasoned Ace
The new marquee release system just compounds the issue. Devoted players are building sets for 8 marquees and a conquest reward now. Every toon on my roster has mods. Saturday mornings is my mod culling day. It’s a weekly be necessity, especially if you move mods for even just the raid. You need free space for 30 mods. It does not sound like much but it is. Once or twice a year, I scan the bottom of the roster of sub optimal mod and sell them too.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 6 hours agoCommunity Highlights
- CG_Meathead11 months ago
Capital Games Team