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blakebabie's avatar
blakebabie
New Scout
4 days ago

Increase Mod Inventory space!!!!

CG, 

If you want us to buy mods from the store. You have to increase our mod inventory space!

We don’t have enough room to work on mods for our growing rosters. This has to be fixed soon. 

 

 

9 Replies

  • What needs to be done is that you throw out your trash mods. You’ll always max out, no what the number is unless you get rid of your garbage 

  • blakebabie's avatar
    blakebabie
    New Scout
    3 days ago

    Already done. It’s a continuous issue for endgame players especially for those of us with over 200 25+ speed mods and scrap everything that doesn’t hit 5 speed per each roll. 

  • chpMINIsolo's avatar
    chpMINIsolo
    Seasoned Ace
    3 days ago
    blakebabie wrote:

    Already done. It’s a continuous issue for endgame players especially for those of us with over 200 25+ speed mods

    Already done? Sounds like you could still cut 300 of them......also, are you telling me you have 200 25+ speed mods that are just sitting in your inventory not being used?

  • blakebabie's avatar
    blakebabie
    New Scout
    2 days ago

    Not here to argue. Mod inventory space is a known issue that pretty much every SWGOH content creator and endgame player has raised multiple times. Check back when you get to that point. It seems you don’t have this problem yet. 

  • chpMINIsolo's avatar
    chpMINIsolo
    Seasoned Ace
    2 days ago
    blakebabie wrote:

    Mod inventory space is a known issue that pretty much every SWGOH content creator and endgame player has raised multiple times. Check back when you get to that point. It seems you don’t have this problem yet. 

    lol, ok, good luck with your quest sport

  • I’ve been screaming for this mod cap increase for years but at this point I think either $$CG$$ is just trying to torture us or they think it’s funny something. 

  • My mod collection is extremely similar to the OP, and I seem to be managing OK. 

    That said, my unequipped mod inventory is filling up, with 350 mods all with +11 speed or higher.  I do cull them regularly but those mod culling sessions need to happen more frequently than ever.

    A little increase in the cap wouldn't solve any issues for people who don't engage fully with modding, but it would give those of us that do a little breathing space. 

  • The new marquee release system just compounds the issue. Devoted players are building sets for 8 marquees and a conquest reward now. Every toon on my roster has mods. Saturday mornings is my mod culling day. It’s a weekly be necessity, especially if you move mods for even just the raid. You need free space for 30 mods. It does not sound like much but it is. Once or twice a year, I scan the bottom of the roster of sub optimal mod and sell them too.

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