7 years ago
Infection in Sith Raid
How does the infection mechanic work in Phase 4 of Sith Raid? Infection states that the unit infected will loose 5% of his/her health everytime got infection. In the course of the turn with nightsiste...
"Darthmota;c-1650815" wrote:"Naraic;c-1650797" wrote:
Here
That is when Rage is on, and it is the ticking clock I talk about earlier. That is correct, but fearsome foe doesn’t get activated after 12 turns ( for Nihilus).
"Darthmota;c-1650818" wrote:"Waqui;c-1650587" wrote:
All raid bosses take severely reduced damage from %health effects. That includes detonators, plague, DoT, deathmark etc.
It wouldn't be much of a challenge if every player and their grandmothers could solo raidbosses with only a few hits with %health effects."Waqui;c-1650587" wrote:
All raid bosses take severely reduced damage from %health effects. That includes detonators, plague, DoT, deathmark etc.
It wouldn't be much of a challenge if every player and their grandmothers could solo raidbosses with only a few hits with %health effects.
That is partially true, deathmark apply huge damage ( 100k) with properly modded empire toons and veers unique.
My complaint is with Nightsister Plague and Assaj lider ability