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dd7bfdc63d1cf902's avatar
dd7bfdc63d1cf902
Rising Novice
3 days ago

Invunerability

Can something please be done about enemies in conquest or any mode really that start out with this cheese skill? If the unit happens to get stun locked, invuln will NEVER drop causing you to lose the match and waste resources... Why not make it 2 turns period instead of the units 2 turns? It doesn't make any sense that it would stay up indefinitely!

5 Replies

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    3 days ago

    Are you talking about damage immunity? Don't bring heavy turn meter removal teams or tm removal discs into fights where there's damage immunity or stacking protection. 

    Being stunned is not relevant; a stunned unit filling their tm bar will still count as them taking a turn. The problem is you removing tm (or your own units gaining too much tm).

  • Jango is a pain in the rear if you stun lock him with Phoenix.  Then it's an endless loop.  Gotta develop all your teams to overcome.  I find, using Inquisitors and Imp Troopers or Palps Empire to be effective.  Even Padme, Galactic Republic is good for some nodes.  bounty Hunters with Mando and Greef are very effective.  Try to also build effective teams that knock out the feats as well.  I was surprised to see that Omega has a riposte buff for Bad Batch so i wasn't stuck just sending in Count Dooku repeatedly.  Same with Order 66, lots of ways to apply order 66, not just using CX alone.

  • ZanirN7S's avatar
    ZanirN7S
    Seasoned Ace
    2 days ago

    Nihilus is the answer you're looking for. Or JKCK. Or CAT. Or Jabba. Or SEE. Or OG Mando (if you have a leader with the Contract mechanic). Did I miss any instakills?

  • Nonsense. The issue is you not bringing in the appropriate teams as you clearly know how the mechanic works.

    Also these teams are very useful for cheesing X times feats and save a lot more time and resources than losing one battle.

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