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MasterSeedy
2 years agoSeasoned Ace
"EdSolo;c-2435317" wrote:
It is just a big time sink when you have tw, tb, GAC going on (on usually 2 of the 3).
I don't disagree with you, really, but I do notice that they gave us the sim button, finally. When we were being asked to do DataCron node battles over and over even after getting Red Crate, I said no thanks. It meant that I was behind on DCs that my guild would have preferred me to have and thus created stress in the guild. But there's only so much grind I'm willing to tolerate.
CG listened on that one point. It might not sound like a lot to some people b/c at least you could switch up your teams, but I hated those battles after Red Crate. I'm glad they're gone, and I'm hopeful this means that they will continue to pay attention to the grind level.
Unfortunately I think that ultimately they're looking at the number of crystals that we spend, and the more efficiently we do conquest, the more grindy that they want to make it b/c they reason that a character is worth a certain number of crystals (I mean, we would do at least one node refresh/day if they were on a hard node, right? So shards do have some crystal value, and the better characters have more and though they aren't perfect :cough Scion of Jango cough: they are generally more powerful and more desirable than a marquee)
I don't know what they're setting for the targeted number of crystal refreshes, but I do hope the grind can come down. I mean, everyone does (or at least tries to do) the repetitive battles on a. DC node, so how is that different from finishing up and purchasing refreshes to sim the DC node?
I don't think it is, but I think we need to let the sim system play out for a couple months and let them collect their data. If crystal spending goes up with the sim system, I think you might see them more willing to bring down the grind a bit.
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