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DaPowerfulJedi
Seasoned Ace
7 years ago

Jar Jar Binks Kit Idea



Jar Jar Binks
Light Side, Support, Galactic Republic, Gungan

Meesa Jar Jar Binks! Basic: Deal physical damage to target enemy and with a 50% chance to gain foresight for 2 turns. This attack has high damage variance.

Booma Attack Special 1: Deal physical damage to all enemies and inflict a Booma on them for 2 turns, which can’t be copied or dispelled. Jar Jar gains defense down for 2 turns. (Cooldown 4)

Booma: Unit has -30% speed, has a 50% chance to gain stun while inflicted with a booma (doubled for droids), and has -20% max protection. When a suffering unit takes a turn, they take damage equal to 10% of their max health.

Gungan Shield Special 2: Grant all allies a Personal Energy Shield for 2 turns. Jar Jar gains taunt for 1 turn and offense up and defense penetration up for 2 turns. When offense up and defense up expire, he gains offense down and defense penetration down for 2 turns. (Cooldown 4)

Personal Energy Shield: Unit has +25% evasion and defense. Unit is immune to massive damage and shock.

Clumsy Unique 1: Jar Jar has -50% accuracy and +50% evasion. Jar Jar has 50% counter chance and counter damage. ZETA: When Jar Jar evades an attack, he gains 10% turn meter and gains +10% offense (stacking) until the end of the battle.

Bombad General Unique 2: All allies have -15% offense, defense, max health, and max protection. They gain +25% offense, defense, max health, and max protection while Jar Jar has 100% health. ZETA: Galactic Republic allies gain 30% turn meter and defense up for 3 turns when Jar Jar takes damage. Jar Jar has +20% max protection for each Galactic Republic ally.

15 Replies

  • "DarthKoon;c-1688140" wrote:
    (I know Tarpals isn't that big in the movie but he is more important than Lobot or Datcha).


    What? Dathcha is crazy awesome in the tank raid! Lobot in game...maybe Jar Jar did more harm than any good. He should be wiped from existence.
  • "DarthKoon;c-1689008" wrote:
    "dennishsnyder57;c-1688778" wrote:
    "DarthKoon;c-1688140" wrote:
    (I know Tarpals isn't that big in the movie but he is more important than Lobot or Datcha).


    What? Dathcha is crazy awesome in the tank raid! Lobot in game...maybe Jar Jar did more harm than any good. He should be wiped from existence.


    Jar Jar is still more important. How powerful the devs made them does not effect how important they are in the movies. Plus, Lobot doesn't even fight and I've never even heard of Datcha outside of SWGOH. Also, Palpataine does more harm then good.


    ^ Agree. :) @DarthKoon
  • Meh, I suppose. I could see it that way. It's just my opinion. I don't see JJ as that important. In game, Dathcha is great. He makes his appearance in episode 4, he led the party that captured r2.
  • "DarthKoon;c-1688140" wrote:
    A few things (hope you don't mind feedback), Jar Jar's "Bombad General" would probaly be good for a leader, not a unique and his "Gungun Sheild" sounds like it should be a move for Tarpals not Jar Jar (I know Tarpals isn't that big in the movie but he is more important than Lobot or Datcha).


    Jar Jar is a terrible leader.
  • "DaPowerfulJedi;c-1689592" wrote:
    "DarthKoon;c-1688140" wrote:
    A few things (hope you don't mind feedback), Jar Jar's "Bombad General" would probaly be good for a leader, not a unique and his "Gungun Sheild" sounds like it should be a move for Tarpals not Jar Jar (I know Tarpals isn't that big in the movie but he is more important than Lobot or Datcha).


    Jar Jar is a terrible leader.


    Very true.

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