Forum Discussion
6 years ago
"crzydroid;c-1917132" wrote:
The ability says, "Whenever a Jawa ally takes damage, 50% chance to place a Thermal Detonator on the attacking enemy..."
So it triggers one detonator chance for each of the hits. So I guess the bug is how it counts enemies. I feel like there are 3 valid ways to read this: Character with turn gets six, each character who hit gets one, or each character gets 6.
There's also the question of whether people think the 50% check is working.
ETA: Though I say I think each character getting six is a potentially valid reading, I also feel it's a huge stretch if they ever intended it to work that way, at least after reworking thermal mechanics.
I mean I have no idea what is intended either, but that's a very generous reading of the language.
If you watch closely at 8:13-8:16 or so of the video, you can see two swarm attacks.
After the first one, each Geo has 2-3 thermals except Spy (who didn't assist because he was stunned)
After the second one, each Geo has 6-8 thermals.
I'm pretty sure the 50% chance is WAI, but the way to unique is coded results in a 50% chance of effect to ALL enemies that dealt damage during the turn each time damage is registered to a Jawa ally. I'd anticipate this will be patched to 50% chance to the *damage dealer* each time damage is registered to a Jawa ally, which would result in a much more reasonable 0-1 thermal on each Geo per swam.
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