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MasterQuinlanVo's avatar
8 years ago

Jedi Faction Pass Idea!... including Reworks, Brand New Abilities, Uniques and Zetas!

JEDI FACTION PASS: REWORKS, ZETA AND LOTS OF NEW UNIQUES!

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OVERVIEW

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MACE WINDU: Aggressive attacker who exploits buffed enemies to amplify his attack power and generate Turn Meter

- Completely reworked kit
- Mace Windu is now an Attacker!
- ‘Vaapad’ has now been adapted as a ‘Unique’ and turns enemy damage against themselves
- Improved Expose Capabilities
- New Leadership ability focussed on Exposing enemies and removing Turn Meter
- Mace is now 140 Speed

KIT FISTO: Relentless Attacker who excels against multiple enemies and gains Offensive bonuses and attack Speed for each enemy unit

- Completely reworked Kit (No pun intended)
- Kit Fisto now has two Uniques which provide extra Speed and Offensive
- Kit Fisto now has an AOE Dispel and provides team Speed bonuses
- A New a Leadership ability with Speed, Turn Meter and Critical Hit bonuses
- Kit is now 144 Speed

PLO KOON: Uncompromising Jedi protector with a variety of supportive abilities to protect and Heal his Jedi and Clone allies

- Completely reworked kit
- Plo Koon is now a Support toon!
- Dispel on Basic
- Far more potent Jedi and Clone synergies
- A new Unique ability to protect his Jedi and Clone allies, including Defence and Health bonuses
- Plo Koon is now 125 Speed

LUMINARA UNDULI: Balanced Jedi Healer with Cleanse, Ability Block and a powerful party heal

- Completely Reworked Kit (Ability names remain unchanged)
- Luminara Unduli is now a Healer!
- Luminara is focussed on spreading out Heal Over Time and gains bonuses for each Jedi ally; and each ally with Heal Over Time
- Party Heal ability now cleanses all allies
- Luminaras Unique also has a Zeta which provides additional Cleanse capabilities and Turn Meter

AHSOKA TANO: Explosive Jedi Attacker with self-heal and unique Jedi Master synergies.

- Basic ability remains the same
- Her Special Ability is now more reliable and has minor tweaks
- New ‘Jedi Master Synergies’!
- Ahsoka’s existing ‘Daring Padawan’ Unique has been adapted and provides additional bonuses to herself and her Master, Jedi Knight Anakin
- Ahsoka now has a new Unique; ‘Kel Dor Protector’ which provides extra Synergy potential

OLD BEN (OBI WAN KENOBI: Selfless Jedi Sentinel able to shut down enemy offensive and willing to sacrifice himself for the cause.

- Old Ben has been given a partial kit rework
- Old Ben is also has a new Unique; ‘For The Cause’
- Kenobi is now more willing than ever to become one with the force and help guide and protect his companions through the force

NEW ZETAS!

- Anakin’s ‘Righteous Fury’ Unique is now more dangerous than ever and means Anakin simply cannot be ignored. Beware his Fury!

- Aayla Securas Superior Riposte‘ now has additional Counter Chance and Counter Damage, including a limited capability to grant allies Turn Meter

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DETAILED CHARACTER DESCRIPTIONS…

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MACE WINDU

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Overwhelming Attacker who exploits buffed enemies to amplify his attack power and generate Turn Meter

Affiliations

Light Side, Jedi, Galactic Republic, Attacker, Fleet Commander

Invincible Assault (BASIC)

Expose and deal Physical Damage to target enemy; and Expose a random enemy for 2 turns. On a Critical Hit, there is a 60% chance to reduce the Cooldown of Smite by 1.

Smite (SPECIAL)

Expose and deal Physical Damage to target enemy. Reverse all Positive Status Effects on the target. If any Effects were Reversed, Mace Windu and a random ally gain Critical Chance Up. Mace Windu gains 15% Turn Meter for each buffed enemy and his next attack deals 60% more Damage (Cooldown 3)

Vapaad (UNIQUE)

Whenever Mace is damaged, there is a 60% chance the attacking enemy has all buffs reversed. Dark Side enemies receive Damage equal to 10% of their Max Health and are Exposed for 2 turns.

Shatterpoint (UNIQUE)

Make Windu (and his Debuffs) ignore Taunt, Foresight, Stealth and Tenacity Up and deals 20% more Damage to enemies with any of these Buffs. If an ally attacks a Taunting enemy or is Evaded, Mace Windu gains 10% Turn Meter. He gains an additional 35% Turn Meter if the Evading or Taunting enemy is a Sith.

Serve the Republic (LEAD)

Galactic Republic and Jedi Allies gain 60% Defence and +25 Speed. Whenever an ally or enemy falls below 50% Health, 100% Health or Mace uses a Special Ability a random unexposed enemy is Exposed for 2 turns

Zeta: + Whenever an Exposed enemy is damaged by a Jedi ally they lose 30% Turn Meter. Whenever an Exposed enemy is damaged by a Galactic Republic ally they are inflicted with Speed Down for 2 Turns

Full Description: Galactic Republic and Jedi Allies gain 50% defence and +25 speed. Whenever an ally or enemy falls below 100% Health, 50% Health, is Defeated or Mace uses a Special Ability a random enemy is Exposed for 2 turns. Whenever an Exposed enemy is damaged by a Jedi ally they lose 25% Turn Meter. Whenever an Exposed enemy is damaged by a Galactic Republic ally they are inflicted with Speed Down for 2 Turns

Speed: 140

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KIT FISTO

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Relentless Attacker who excels against multiple enemies and gains Offensive bonuses and attack Speed for each enemy unit

Affiliation:

Light Side, Jedi, Galactic Republic, Attacker

Frenetic Strike (BASIC)

Deal Physical Damage to target enemy and inflict Speed Down. Kit Fisto gains 20% Turn Meter on a Critical Hit and gains Critical Damage up for 2 turns. This attacker deals 10% more damage for each all with Speed Up.

Disarming Blow (SPECIAL)

Deal Physical Damage to all enemies and Dispel all Buffs, dealing 10% extra Damage for each enemy Dispelled. Additionally, for each enemy Critically Hit there is a 35% chance for all allies to gain Speed Up and a 40% chance for Kit Fisto to gain Critical Chance Up. (Cooldown: 3)

Shii-Cho Master (UNIQUE)

Kit Fisto gains 5% Critical Chance, 5% Critical Damage and 5 Speed for each enemy unit and has a 75% Counter Chance.

Nautolan Physiology (UNIQUE)

Kit Fisto has a 75% chance to Daze whenever he Counters and gains 10% Max Health whenever an enemy is Defeated or Evaded.

Speed Blitz (LEAD)

Jedi allies gain +35 Speed, +10% Critical Chance and gain Foresight whenever they use a Special Ability, or fall below 100% Health. Whenever a Jedi ally scores a Critical Hit, Jedi allies gain 15% Turn Meter, other allies gain half this amount.

Speed: 144

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PLO KOON

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Character Description

Jedi defender with Turn Meter manipulation, Protection Up and a variety of abilities to protect and support his Jedi and Clone allies

Affiliations

Light Side, Jedi, Galactic Republic, Support

Quelling Blow (BASIC)

Deal Physical Damage to target enemy and Dispel all Buffs. For each Buff Dispelled Plo Koon gains 10% Turn Meter a random ally gains Protection Up for 2 turns

Electric Judgment (SPECIAL)

Deal Physical Damage to all enemies and grant Tenacity Up to all allies for 3 turns. Target enemy loses all Turn Meter and is Shocked for 2 turns. Plo Koon also gains Turn Meter equal to the Turn Meter removed (Cooldown: 3)

Subdue and Protect (SPECIAL)

All enemies are inflicted with Offence Down for 3 turns and all allies gain Defence Up and Critical Hit Immunity for 3 turns. Clone and Jedi Allies gain 50% Turn Meter. (Cooldown: 4)

Nobody Is Expendable (UNIQUE)

Whilst Plo is alive, Jedi and Clone allies gain 25% Defence and 15% Max Health and other allies gain half this amount. Jedi and Clone allies also gain 1 Heal Over Time for 2 turns whenever they fall below 50% Health and 1 extra Heal Over Time when they fall below 25% Health

Speed: 125

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LUMINARA UNDULI

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Character Description

Balanced Jedi Healer with Cleanse, Ability Block and a powerful party heal

Affiliations

Light Side, Jedi, Galactic Republic, Healer

Flow of the Force (BASIC)

Deal Physical Damage to target enemy and grant Luminara Heal Over Time for 3 turns, with a 65% chance to grant Heal Over Time to one random ally for 3 turns. Luminara gains an extra 3% Max Health for each ally with Heal Over Time whenever she uses this attack.

Force Blast (SPECIAL)

Deal Physical Damage to target enemy, inflict Ability Block for 2 turns and reduce Turn Meter of all enemies by 15%. Grant Luminara and 1 random ally Heal Over Time for 3 turns (Cooldown: 3)

Master Healer’s Blessing (SPECIAL)

Dispel all Negative Status Effects from all allies. Each ally recovers Health equal to 50% of Luminara Unduli’s Max Health, plus an additional 20% of her Max Health at the start of their next turn. (Cooldown: 4)

Soresu Master (UNIQUE)

Whenever a Jedi or Galactic Republic ally falls below 50% health they gain Evasion Up and Foresight for 2 turns. Luminara also gains +5 speed for every living Jedi ally and +4 speed for every ally with Heal Over Time

Luminara’s own Heal Over Time Buffs cannot be used to amplify the damage of enemy abilities

Zeta: + Ally is Cleansed of all Negative Status Effects

Full Description Whenever a Jedi or Galactic Republic ally falls below 50% health they are Cleansed of all Negative Status Effects and gain Evasion Up and Foresight for 2 turns. Luminara also gains +5 speed for every living Jedi ally and +4 speed for every ally with Heal Over Time

Luminara’s own Heal Over Time Buffs cannot be used to amplify the damage of enemy abilities

Speed: 124

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AHSOKA TANO

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Character Description

Explosive Jedi Attacker with self-heal and unique Jedi Master Synergies.

Energetic Slash (BASIC)

Deal Physical Damage to target enemy and Ahsoka recovers Health equal to 20% of her Max Health, increased to 30% on a Critical Hit.

Proactive Maneuver (SPECIAL)

Deal Physical Damage to target enemy. If the target has 50% Health or more, all allies recover Health equal to 30% of Ahsoka’s Max Health; and this attack deals 25% more Damage. (Cooldown: 2)

Daring Padawan (UNIQUE)

Ahsoka has +25% Health, +45 Speed, and +15% Critical Chance if either Jedi Knight Anakin or Plo Koon is present. When Critically hit Ahsoka gains 10% Turn Meter.

If Jedi Knight Anakin is present, he gains +10% Critical Chance and Ahsoka gains 10% Turn Meter whenever Anakin is Critically Hit and 40% Turn Meter if he falls below 50% or 100% Health.

Kel Dor Protector (UNIQUE)

If Plo Koon is present, he gains +20 Speed and +20% Offence and gains 7% Turn Meter whenever Ahsoka takes a turn or is critically hit.

Speed: 105

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OLD BEN (OBI WAN KENOBI)

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Character Description

Selfless Jedi Sentinel able to shut down enemy offensive and willing to sacrifice himself for the cause.

Affiliations

Light Side, Jedi, Tank

Elegant Form (BASIC)

Deal Physical Damage to target enemy, with a 75% chance to gain Defence Down for 3 turns.

Mind Tricks (SPECIAL)

Inflict Ability Block on all enemies for 2 turns and Offense Down for 2 turns, with a 90% chance to remove 60% Turn Meter. Dark Side enemies lose an additional 15% Turn Meter and lose health equal to 25% of Kenobi’s Max Health on their next turn. (Cooldown: 4)

If You Strike Me Down (UNIQUE)

When Old Ben Kenobi is defeated, he Cleanses all allies and grants them all; Evasion, Critical Chance, Speed, Defense, Offense, Health (25%), Defense Penetration and Critical Damage Up for 3 turns. (Buffs given by this ability cannot be used to increase the damage of enemy abilities)

For The Cause (UNIQUE)

Old Ben takes Damage equal to 20% of his Max Health whenever he takes a turn and sustains additional Damage equal to 15% of his Max Health whenever he is damaged. Additionally, he also Taunts for 1 turn whenever falls below 100% and 50% Health.

This Unqiue requires Old Ben to be Gear Level X to Unlock

Speed: 112

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NEW ZETAS

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JEDI KNIGHT ANAKIN UNIQUE ZETA:

Righteous Fury (UNIQUE):

New additions: Anakin gains Advantage, and his next attack cannot be Evaded, +25% Damage, Cleanse when triggered.

Unique with new Zeta:

Whenever another ally falls below 50% Health or is Defeated, Anakin gains Advantage for two turns, 100% Turn Meter and his next attack deals 100% more Damage. In addition to this, Anakin Cleanses himself whenever his Unique is triggered.

And…

AAYLA SECURA UNIQUE ZETA:

Superior Riposte (UNIQUE)

New additions: +15% Counter Chance, +15% Counter Damage, one random ally gains Critical Damage Up, and grants+10% Turn Meter to a random ally

Unique with new Zeta:

Aayla has +10% Critical Chance, 75% Counter Chance, and +75% Counter Damage. In addition, on a Critical Hit she Stuns her target for one turn and grants Critical Damage Up and 10% Turn Meter to 1 random ally

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Hopefully these Jedi rework ideas are interesting and would help to revitalise Jedi as a faction by providing two new burst damage Attackers, 2 new Dispellers, 2 new Cleansers, 1 new Healer and a versatile Support toon. This would help to make Jedi as a whole, a far more robust and versatile faction and bring them to the fore in the SWGOH world by making them a fun, but also dangerous bunch of toons with lots of Synergy potential!

Thanks for reading, and any suggestions are welcome and will be taken into consideration in order to adapt and tweak these rework ideas as is necessary to suit the SWGOH player base.

And Finally, a big thanks to,

Big Balls (Big Boss), Medetec, MullatoTMxBHGx, {DOE} Scuba, Peempo and other devoted Jedi Users for helping me tweak and adapt my designs!

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