Forum Discussion

NikWolver's avatar
7 years ago

Jedi Rework Ideas

So, first post here and as the title says, I've speculated some changes to make Jedi a better faction in the game and more close to each individual's character. Some of those changes are minor and some are a complete make over.

1.This list is about abilities only and I will refer to them as maxed out.
2.The differentiation between attacker, support and tank includes the healer subcategory into the support one.
3.The list does not include ezra & kanan, hermit yoda, old ben & jedi consular. I just feel they are already good enough and true to their character and I did not have any particular thoughts on them anyway.

Aayla Secura (Attacker)

Valiant Slash (basic): Deal physical damage to target enemy and gain critical damage up for 1 turn

Overpowering Strike (special): Deal physical damage and recover health equal to 40% of the damage dealt (high damage attack) - cooldown 3

Charismatic Nature (leader): Jedi allies gain 10% accuracy, 15% evasion and 25% tenacity. Other allies gain half that amount

Survival Skillset (unique): Aayla Secura has +50% counter chance and +25% critical chance

Ima Gun Di (Tank)

Sunder (basic): Deal physical damage to target enemy with 25% chance to give evasion up to a random ally that doesnt have it for 1 turn

Rebuke (special): Deal physical damage to target enemy and grant defense up to all allies for 2 turns (high damage attack) - cooldown 3

Jedi Strategist (leader): All allies gain 25 defense. Jedi allies gain 30% counter chance. At the start of each ally's turn, there is a 15% chance to expose a random enemy (1 turn) . This effect cant be resisted

Last Stand (unique : Ima Gun Di recovers 20% of his max health every time he is critically hit

Eeth Koth (Support)

Breaching Strike (basic):Deal physical damage to target enemy and inflict defense down for 2 turns. If the enemy has less than 25% health this attack deals 50% more damage

Force Push (special): Deal special damage to target enemy with a 60% chance to stun them for 1 turn. If the enemy did not get stunned by this ability then inflict ability block on them for 1 turn which cant be resisted - cooldown 3

Defensive Stance (leader): Jedi allies gain 60 defense

Resolute Jedi (unique): Eeth Koth gains evasion up for 2 turns every time he falls below 25% health. Eeth Koth cant regain this buff until it expires or is dispelled first. If he evades while below 25% health he heals himself for 25% of his max health

Jedi Knight Guardian (Tank)

Saber Sweep (basic): Deal physical damage to target enemy and inflict offense down for 2 turns

Saber Throw (special): Deal physical damage to target enemy with a 60% chance to daze them for 2 turns - cooldown 3

Dutiful Defender (special): Jedi Knight Guardian taunts for one turn and recovers 20% of her max health for 2 turns at the start of her turn - cooldown 3

Guardian Of The Order (unique): Jedi Knight Guardian has +40 defense and +25% tenacity. The first time she falls below 45% health she heals herself for 35% of her max health. The second time for 25% and the third for 15%

Luminara Unduli (Healer)

Flow Of The Force (basic): Deal physical damage to target enemy. Gain potency up for 2 turns and inflict evasion down for 2 turns

Force Blast (special): Deal special damage to target enemy and inflict ability block for 1 turn - cooldown 3

Master's Blessing (special): All allies have their health percentages equalized. Then each ally heals himself for 20% of Luminara's max health at the start of their turn for 2 turns - cooldown 4

Elegant Steps (leader): Jedi allies gain 30% evasion and heal for 10% of Luminara's max health at the start of their turn. Other allies receive half of the evasion bonus and heal effect

Barriss Offee (Healer)

Invigorating Strike (basic): Deal physical damage to target enemy and heal all allies for 5% of Barriss Offee's max health (low damage attack)

Force Healer (special): All allies heal for 65% of Barriss Offee's max health and 15% of her current health - cooldown 5

Swift Recovery (leader): Jedi allies gain 20% max health and recover 10% of their max health for 2 turns at the start of their turn every time they fall below 35% health. Other allies gain 10% max health and receive half of the heal effect

No One Left Behind (unique): Every time an ally gets below 20% health, Barriss takes action depending on her current health.
If her health is below 35% she dispels all debuffs from that ally
If her health is between 35% and 65% she also loses 20% of her max health and heals the ally for that amount
If she has more than 65% health, besides the dispel and heal, she will taunt for one turn or until she gets hit.
This effect can only happen once per turn. If more than one ally are below 20% health, Barriss will choose the ally with the lowest health

Jedi Knight Anakin (Attacker)

Deft Bladework (basic): Deal physical damage and inflict buff immunity for 2 turns (high damage attack)

Reckless Assault (special): Deal special damage to all enemies. All allies gain critical damage up for 2 turns. If an ally already has critical damage up they gain 35% turn meter and their next attack has 50% more offense. For each enemy not critically hit by Reckless Assault, Anakin has 10% chance to get exposed for 1 turn - cooldown 3

Always On The Offensive (leader): Jedi and clone allies gain 40% offense and 30% critical chance. Other allies gain half the amount of these bonuses. Every time an ally is evaded they gain 15% turn meter

Master And Apprentice (unique): If Ahsoka Tano is present, she gains critical hit immunity for 3 turns every time she falls below 40% health and critical chance up for 1 turn every time she uses her basic ability
If General Kenobi is present, every time Anakin falls below 40% health they both gain defense up for 2 turns. General Kenobi taunts and has evasion up until Anakin's next turn. Anakin heals for 15% of his max health at the start of his next turn
Every time General Kenobi falls below 40% health, Anakin gains speed up and retribution for 3 turns. Anakin's attacks deal 50% more damage and grant him 50% turn meter for these 3 turns. This effect doesnt negate the effect of Righteous Fury

Righteous Fury (unique): Every time an ally falls below 35% health or is defeated, Anakin gains 100% turn meter, advantage and his next attack cant be evaded

Ahsoka Tano (Attacker)

Protective Sweep (basic): Deal physical damage to target enemy and gain speed up for 1 turn. Give stealth to a random ally below 30% health for 1 turn

Energetic Slash (special): Deal physical damage to target enemy and heal Ahsoka for 20% of her max health on a critical hit. This attack deals 25% more damage to droids (high damage attack) - cooldown 3

Shrug It Off (special): Ahsoka Tano heals herself for 40% of her max health and gains defense up for 2 turns - cooldown 3

Quick Steps (leader): Jedi and clone allies gain 15 speed and 15% evasion

Daring Padawan (unique): Ahsoka Tano has +30% critical chance and +75% critical damage. When she gets critically hit these stats drop to half until the end of her next turn

General Kenobi (Tank)

Intuitive Strike (basic): Deal physical damage to target enemy and grant foresight for 2 turns to a random ally that doesnt have it. This attack deals 15% more damage for each buffed ally

Lead The Charge (special): Deal physical damage to target enemy and call all buffed allies to assist. Then, grant retribution to all allies without buffs - cooldown 3

Soresu (special): General Kenobi gains taunt, foresight and critical hit immunity for 1 turn. While Kenobi taunts he takes 25% less damage from attacks - cooldown 2

Negotiator (special): Dispel all debuffs from all allies and grant them the opposite buffs for 2 turns, if any. All allies that were not debuffed gain tenacity up for 1 turn - cooldown 4

212th Attack Battalion Commander (leader): Jedi and clone allies gain 30% max health and 70% defense. When an ally uses a special ability, there is 50% chance that
The ally will gain offense up, if they are an attacker
The ally will gain 75% turn meter, if they are a support
The ally will gain taunt and recover 20% of their max health and protection when the taunt expires, if they are a tank

Qui Gon Jinn (Attacker)

Quick Strike (basic): Deal physical damage to target enemy, gain 25% turn meter and give offense up for 2 turns to a random ally that doesnt have it

Harmonious Assault (special): Deal physical damage to target enemy and call target ally to assist dealing 30% more damage. Then give foresight to all allies who didnt participate in the attack - cooldown 2

Humbling Blow (special): Deal special damage to target enemy and remove all positive status effects and turn meter (high damage attack) - cooldown 3

Agility Training (leader): Jedi allies gain 40 speed and 65% offense

Plo Koon (Tank)

Quelling Blow (basic): Deal physical damage to target enemy and inflict offense down and tenacity down for 2 turns

Force Judgement (special): Deal special damage to all enemies and remove all positive status effects. Inflict buff immunity for 2 turns on enemy target and ability block for 1 turn on the rest enemies - cooldown 4

Shadow Protection (leader): Plo Koon cant gain stealth. Every time an ally has more than one debuffs or falls below 35% health, they gain stealth for 1 turn. This effect can reapply only if there has passed 1 turn after the stealth expired

Overwatch (unique): Plo Koon has foresight at the start of the encounter and has 25% chance to gain foresight every time he gets hit. Plo Koon also has 65% chance to remove stealth from a random enemy once per turn. Plo Koon gets 20% turn meter each time a jedi or clone ally get hit.

Kit Fisto (Attacker)

Proficient Bladework (basic): Deal physical damage to target enemy and inflict damage over time for 2 turns with 80% chance to attack again

Turn the tide (special): Deal special damage to all enemies and inflict stagger. When the stagger expires (does stagger 'expire' when hit?) inflict daze which cant be resisted. All allies gain potency up for 2 turns - cooldown 4

Focused Protector (leader): Jedi allies gain 20% tenacity and 40% offense

Lighsaber Mastery (unique): Kit Fisto has +20% counter chance and +20% evasion

Grand Master Yoda (Support)

Ataru (basic): Deal physical damage to target enemy. Yoda gains 25% turn meter and foresight for 2 turns

Unstoppable Force (special): Deal special damage 5 times to target enemy and remove 75% turn meter. If that enemy had less than 75% turn meter stun them for 1 turn. This attack cant be evaded and its effects cant be resisted - cooldown 4

Masterstroke (special): Deal special damage to all enemies with 65% to inflict ability block. In addition, for each buff an enemy has, Yoda copies it for 3 turns. Unique buffs and taunt cant get copied - cooldown 3

Battle Meditation (special): Yoda gains foresight and tenacity up for 2 turns and then grants all allies every buff he has for 2 turns. Unique buffs, taunt and stealth are exlcuded - cooldown 4

Grand Master's Guidance (leader): Jedi allies have +40% tenacity and gain 30% turn meter when they resist a debuff

Mace Windu (Attacker)

Ferocious Strike (basic): Deal physical damage to target enemy gain critical chance up and inflict healing immunity for 1 turn on a critical hit

Smite (special): Deal special damage to target enemy and gain retribution for 2 turns. Remove 15% turn meter for each dark side enemy and one buff for each sith enemy - cooldown 3

Tempered Aggresion (leader): Jedi allies gain +35% offense +35% critical damage and have +5% critical chance +10% accuracy +10% defense +10% max protection for every sith enemy

Vaapad (unique): Mace Windu takes 10% less damage from dark side enemies and 25% from sith (35% total). Mace Windu deals 10% more damage to dark side enemies and 25% more to sith (35% total). Mace Windu has 15% more healthsteal towards dark side enemies and 25% more for sith (40% total)

Shatterpoint (unique): At the start of each Mace Windu's turns, give the 'Shatterpoint' unique debuff to a random enemy. Only 1 enemy can have this debuff at a time

'Shatterpoint' : Mace Windu deals 150% more damage to this unit

When it expires:

If the enemy is an attacker give them expose
If they are a support they have -50% potency
If they are a tank give them defense down

These effects cant be resisted and will last 1 turn

Shatterpoint cant be resisted or dispelled and it expires after the unit has taken damage from Mace Windu 3 times

* Fake End *

On a side note, while making this I also realized that clones dont have any particular anti droid synergy. Yes, I know, they are anti crit and droids are all about crit but Im talking about specific bonuses. So, in light of that, I think these would also be cool:

Rex's lead: Clone allies gain 20% max health and gain 20% turn meter every time an ally is critically hit. In addition, they take 25% less damage from droid enemies. Other allies receive half amount of these bonuses

Cody's lead: Clone allies gain 15% accuracy, 20% critical avoidance, 20% offense and 30% defense. Clone allies have +5% offense and +5% defense for each living clone ally. Clone allies have 30% more critical chance and critical damage against droid enemies. Clone allies recover 5% max protection whenever they use a basic ability

*** Real End ***
No RepliesBe the first to reply