4 years ago
Kenobi requirements [MERGE]
Locking GL Kenobi behind a TB mission that requires your guild mates to be able to do it is completely unfair and unreasonable. If you're in a guild that you really enjoy but it can't or is barely abl...
"Kyno;c-2260887" wrote:"th3evo;c-2260849" wrote:"Kyno;c-2260830" wrote:"th3evo;c-2260809" wrote:"Kyno;c-2260795" wrote:"th3evo;c-2260792" wrote:
These requirements are really bad but still better than Rose Tico.
Really?
3/5 good toons
And
1 has a fairly decently used ship
This batch is good IMO."Ultra;c-2260797" wrote:"th3evo;c-2260792" wrote:
These requirements are really bad but still better than Rose Tico.
How are they bad? I think its very player friendly
I wish it wasn't so friendly
I'm not saying the requirements aren't player friendly or that all the character are bad.
But 3 out of 9 announced characters are Dark Side which JMK won't use (probably) and I doubt he will have synergy with Mandalorians/Scoundrels. So 4 out 9 requirements are just filler.
I really liked SLKR's requirements because he actually makes use of them.
Ok, so you meant "not really bad".
So less than 50% and of those that are DS, they are actually useful toons. So not filler. Filler would be not so useful once geared up, so Qui Gon maybe or Rose, as examples.
They are filler when it comes to JMK. Just like Rebels are filler for JML or Imperial Troopers/Empire are filler for SEE.
They don't use them. They have to take characters from other teams which requires gear/relics on top of the requirements.
They are requirements for the sake requirements.
Each GL requires 14-15 toons, you can only make a team of 5.... so then they are mostly filler.
But toons being filler doesnt mean the requirements are bad. Unless those toons are not useful, as that is a waste of gear.