Forum Discussion
4 years ago
"Devian;c-2271535" wrote:"Xcien;c-2270989" wrote:RD played significant role in kotor2 but he can't be a character, that's why I tried to to make him play big role of a tiny tank in here. No, the kit is focused on his ability to destroy protection as much as possible - in game he destroyed shields and barriers with his hand. And I see you've never played kotor2 and don't know how aloof he was.. Bao Dur never participated in final confrontation with Traya with other Lost Jedi, yet through his RD he played a major Role in Launching Shadow Generator. And I don't understand why you are saying that it's focused around RD. RD plays major part but he is not the focus. His leadership for Droid Allies, and additional ability that replaces his Lost Jedi Ability(which he wont get because he is not a Jedi, Sith or UFU)."Devian;c-2270854" wrote:"Xcien;c-2270697" wrote:Summons or heals it. But yes - it's like that."Devian;c-2270520" wrote:
.
So Bao-Dur does do nothing but summon a remote droid with his basic, which then assists. Just want to clarify.
But when summoned or healed to full - it taunts. Plus it's basic despite having little dmg can inflict ability block on a critical hit.
RD basically extends his basic and protects him/party for a limited time.
Overlooking the basic, the rest is broken as well, and seems to have been cobbled together. The first special removes all protection. Then the rest of his kit is focused around the remote droid, and basically nothing else. His lead is to help the remote, he calls the remote to assist whenever he attacks, and the remote will most likely never be defeated, because it recovers 60% of its Health and Protection whenever Bao-Dur uses his basic. And, the granted ability in the lead helps the remote droid. The kit just seems too focused on a summoned object to the point where everything else, including the lost jedi synergy Bao-Dur is supposed to have, is practically nothing.
I would suggest moving the summoning of the remote to the special, or make a unique and add it there, and reduce the health/protection recovery in the basic (30% Health and Protection instead, maybe), and make the special less OP. I hope this helps.
Ok, I've made few changes, but left previous version. Either way all these kits are inspirations at best. Maybe no one ever notice them
No, I have not played Kotor or Kotor2, and will do that sometime soon. Also, the kit idea looks better. Good job.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 24 minutes agoCommunity Highlights
- CG_Meathead10 months ago
Capital Games Team