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drathuk916
2 years agoRising Novice
"Ruark_Icefire;c-2419839" wrote:"Drathuk916;c-2419835" wrote:"BubbaFett;c-2419820" wrote:"LendersQuiz;c-2419814" wrote:"BubbaFett;c-2419810" wrote:
6- Start strategizing, reading the raid parameters and developing teams (it's a hell of a lot less boring than 49 guildies entering an hstr and one guy soloing it)
Yeah, pass on that one.
Recruiting & TB already take FAR to much of my time as it is.
If I'm asked to this as well that's gonna be a deal breaker.
BubbaFett, want to be the leader of my guild?
Besides, sone if my best tines in swgoh were around me and my guildies working together to beat raids, I am glad that's back...
But there is no “beating this raid.” The rewards are the rewards I don’t see cg changing them except to maybe add credits??? This raid will give you about as much enjoyment as you get when you’ve finished doing 40 win with x feats in conquest if your guild ever reaches 520 million points.
Nah they probably will change the rewards. Standard mobile developer tactics. If you want to nerf something by 20% you first nerf it by 50% then when people complain you increase the rewards to that 20% nerf point. Lots of dumb people then walk away happy because the developers listened to their feedback and forget that they are still getting nerfed by 20%.
Ha we agree just saying things differently. You just expect more placating than I do. At most I see credits, mod slicing mats and Aeros as the bone they throw to show they are listening to the player base with a chart to show that raid one tokens are equal to legacy raids given certain assumptions. What will be ignored is the loss in get 1&2, g12 plus kyros.
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